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hanasaseru November 16 2009, 16:34:44 UTC
Re: Chateau, yeah, your character's mystery to solve is one of the primary plots that I'm pushing for more clues towards. It is hard, though, especially to think of clues to give - I mean, people witnessing relevant things is well and good, but not a good thing to rely on too heavily. We're thinking of adding a new character, someone who's a bartender ad an information-heavy character, who just knows things from listening around the bar, and can give people leads that way. (We'd also be adding the character to a couple new movie plots we're thinking of tying in.) Also, I wish I could come p with more character goal ideas that weren't heavily tied into mysteries, I think maybe that would help too.

As to the mystery that your character represents, I've been having interesting discussions with Tom on that - he really likes your character, and wants it to be damn hard for her to be found out, because he likes the idea of her being able to win. I'd be interested to hear if you had any opinions on the matter.

Anyway, sorry, my brain is being eaten with ideas for Chateau. that all aside, I wanted to thank you guys for running a fun game with Paranoia. I had a lot of fun, and think all of you did a great job with the game. Your NPC roles were all really fun to interact with, too. :)

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