Where we ran into things like a Corning Ware Wolf (no, not really) and have not yet managed to find the lurker above. And the horse was technically an elf, but details.
Today's game session, which was the 1st ed D&D thing schmallturm runs, was brilliant. And deadly. Two PCs died and one NPC. And one of the PCs was mine. I had ten hit points, I took twenty-three in damage thanks to explosive runes, and there she went. I'm a little bummed, because I liked playing her and she was so close to the cool level where she could start turning into animals (she was a Druid). Okay, maybe a lot bummed. But this stuff happens.
We discussed the idea of resurrecting her, or using a reincarnate spell, but in the end I told the party to just bury her and let her stay dead. She was a Druid; death happens, it's part of the life cycle. She would have felt that resurrection is unnatural, so she wouldn't have wanted it. I mean, on a meta/player level I could have figured out a way for her to come back, but I decided to just let her stay dead. So the party buried her and that's that.
I rolled up stats for a new character (1st ed, not 3rd. No point buy, le sigh.) which actually came out decent. But I don't know what class I want to play. I don't want to play a fighter and we've got a few of those anyway. We have a cleric although more healing is never a bad idea, especially given how deadly today was. We have a paladin and I don't want to play one of those anyway. I just played a druid, so playing another one seems kind of like gaming the system (pardon the pun). Thief is appealing, but I'm worried about being ineffective in combat. That was one of my biggest problems with my druid; she was remarkably not suited for combat, and couldn't swap out spells for healing the way a cleric could (Clerics can always heal instead of whatever spell they have prepared). So once she ran through her healing spells, she was kind of useless in some ways. I'm worried that if I play a thief, I'll have the same problems with being ineffective.
As a party, we're really low on arcane magic, as in we have none. We had a thief/illusionist, but he was the other PC casualty of today. (He, however, will hopefully be getting resurrected in a few sessions.) But even still, that's illusion and not actual things like fireballs. We've been managing all this time without arcane magic, but it is an area where the party is lacking. The problem is I don't really want to play one. I hate the whole business of choosing and memorizing spells. If I could play a sorcerer, I'd probably go for that, but we're playing first edition and it's not even called wizard, it's "Magic-User".
I'd consider multi-classing but again, not sure what I'd multi-class in. I need to read the PHB and see what it suggests and how it works, because I have zero idea how to multi-class in first edition.
Honestly, the classes I'm most interested in are cleric, thief, and druid. Which is kind of not really helpful. I joked to Morgan tonight on the way home that I could be my late character's twin sister...but we've used that gimmick (Spoo is playing the brother of his former character who also died). And playing another druid wouldn't help me with the combat effectiveness (although by this point I'd be able to turn into animals, so maybe it would?)
Argh. I do not know. I really do not know. And I don't have that much time to figure it out since we might be playing again in two weeks.
Bards are ridiculously impossible to play in first edition; you have to have levels in like three different classes before you can be a bard. I do remember schmallturm saying something about if anyone wanted to play a bard we'd be using the character template from 2nd edition, but I don't know how that would work at all. Maybe I'll email him and ask. I'm not sure I want to play a bard either, but I've never played one before. I don't know what they can do or can't do.
For now, it's late and I'm for bed. I'll wrestle with this more later.
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