May 14, 2009 11:03
I'm toying with an idea of using setting relevant scales to define characters.
Both ends of each scale should have some mechanical advantage, even if it just interacting with characters of a similar scale ("Birds of a feather...")
I'm looking for your thoughts in general about the idea of scales for character definition.
I'm looking for your thoughts in specific about the scales I used for the example of Steam Punk. These thoughts can be about missing or alternate scales, better names, etc.
Here is a draft example using Steam Punk.
Scale ("Range")
Class (Low <-> High)
Science! (Applied/Engineering <-> Theoretical/Mad Science)
Reputation (Respectable <-> Scandalous)
Development (Physical <-> Mental)
Profession (Practical <-> Creative)
Ethics (Criminal <-> Religious)
Wild Gift (Psychic <-> Magic)
Thanks!
[Cross-posted from Story Games Forums]