(no subject)

Mar 06, 2007 01:47


From M. Ryan at the Chicago Tribune:

"it's always been my sense, from talking to the show's creators and from watching the show develop, that the creators do know the major plot points of the entire season. I'd be very surprised if Ron Moore doesn't know where the show will end up -- and I'd be surprised if he didn't know that from day one.

As far as the major developments go, I think some have been made up along the way, but I think they seem to have a pretty good idea on where the show is headed overall.

If not, they're doing a great job of convincing me they know where BSG is going. Unlike the creators of Lost -- I think they do know some things in advance, but it seems a lot more thrown together to me. Maybe they know where they're going, but perhaps they should consult the map a little more often."

Understatement of the day. Btw, Maureen has been a pure delight to chat with. I've been reading her for sometime now and I've always liked her style and I was glad and flattered we traded comments. Very nice of her.

Now a little reminder I've addressed her, this is from an early s2 RDM interview IIRC:


And this one of the many reason I respect RDM. At that time he didn't know how to end the show or how many seasons the show could go on and admitted it openly without asking confidence, trust, time and devotion to the fans, unlike the Lost's bozos.
Since then, I've read him saying he now knows how to end the show but unlike Demon, Curse, Anti-Christ and their minions, he doesn't over sell the destination of the story. RDM and his crew make the journey (painfully) worthwhile.

RDM stands for Respect Da Man.

oh boy was that lame! but I so don't care. *g*

From Tim Goodman at SFGate.com
"Killing a major character on any TV series is a risk. If it's done to get rid of someone who wants out (contract squabbles, boredom, etc.) then it's a cheap trick. If it's done to shock for sweeps, then it's another cheap trick.(1) But if it's done to benefit the unpredictable nature of the series, then it's well played. But remember - killing off a character is still essentially the easy way out. Shock is easier than nuance. Developing a character and making them live in front of our eyes is much more difficult. (2)"

1 *cough* MG,AAA, MR, CW *cough*

2 *cough* every single castaway *cough*

Tree frogs, boars, green birds, and "disquieting" four toes statue though? Piece of cake to give life to.

*heads desk*

bsg, lost rant

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