huge-butt OOC post of doooooooommmm

Sep 17, 2007 01:31

For my lack of posting, I give unto thee much OOC information about everybody's favorite paternal, battle-hardened, dog-loving, not gay royal guardian thingdude.

HAVE AT THEE


Basch('s)...

- Birthname is actually Sebastien Dagobert fon Ronsenberg, "Basch" being a nickname taken from the second syllable of his first name, which he very, very much dislikes, but will still use in formal situations. He'd very much rather you call him Basch.

- First choice in job when he was a boy was (black)smithing. His parents sold he and Noah's contracts to the Landian Army when they was only 14, so this dream was never realized.

- First job in that Army was a peon archery position; 52nd regiment, one of the worst. His commanding officer often told him they placed him there instead of the cook squad because he'd be more likely to kill himself and put the squad out of his misery while knocking his bow than with a ladel. In reality, he was and still is a crack-shot, but you can't tell a 14-year-old this or they think they're the awesome.

- Has a kid, and was married twice, once at 16 - it was arranged and fell through, and once at 30, to his baby's momma. He probably also has a few illegitimate kids running about, as this is what happens when for a long time your only female contact is with brothels. OH BOY. (Also, his first "female contact" was also at a brothel. Poor Basch, so awkward.)

- Is an avid recreational hunter. He doesn't care for mark-hunting, but he prefers to kill, skin and cure his own meat when he can find the time. SO MANLY.

- The necklace he wears was his father's; the glass crest was what served as a sort of dog-tag in the Landian army. His father had less-than-notable position during his tenure, as the crest denotes the position of basic footsoldier, but after Landis' destruction, Basch wears it proudly as a nod to his roots. Gabranth let him keep it not out of mercy or respect, but as a effigy to show how he had disgraced those roots, and may he still be wearing his father's most prized possession when he met them, disgraced, in the afterlife. Bastard.

- Speaks Mittelander (English) fluently, but his native language is Landian (German). He is teaching his daughter to also speak Landian; this is the language in which they communicate while they're alone.

- Basch's vision is fucked. Like, seriously. Years and years squinting and staring at text has messed up his vision considerably; so much so that in later years he's had to start wearing bifocal glasses to read anything.

- Is extremely spiritual/quasi-religious, but it's an very personal thing, so he doesn't talk about the nuts and bolts of it. He will let you know, though, when he thinks the Fates are being nice. He also prays a lot. (It's not surprising his politics tend to be super-Conservative; he is quietly but strictly heteronormative and distrusts homosexuals and homosexuality, as well as harboring a deep resentment of anything that resembles crimes against children. This includes abortion.)

- Has this... thing for red-heads that borders on vaguely absurd.

- Is pretty much functionally illiterate when it comes to anything over the eighth-grade level.

- Was pretty beefy when he was younger, but can't seem to gain that weight back after almost... starving to death. He also wore his hair very long, in a braid almost down to his waist; when he was trained for close-combat units, they made him cut it.

- Regards flagrant and/or public sexuality as distasteful and irritating.

- Also regards guns as unrefined weapons, worthy of disrespect. It doesn't help he can rock out with a rifle. He tends to favor hammers and axes over swords; he's not fast enough or agile enough to really inflict hurt with a sword. He's been known to hit so hard with a hammer, though, that he can break a grown man's head clean off in one or two hits. He basically gets a +5 to intimidation checks when he carries one.

- Is the only captain in the Dalmascan army that did not, in fact, come from noble blood. This endears him to many, but paired with his silent nature and lack of extraordinary intelligence, many of his peers regard him as inept. It doesn't help about seven out of ten people mistake silence for some breed of stupidity.

- Actually doesn't have a bad - if painfully deep - singing voice, though it isn't something a man like him would realize or cultivate.

- Considers the scar on his face to be a kind of blessing in disguise; it tends to drive away the people concerned with appearances or stereotypes, which he can't be bothered with even if he tried. Not only that, but it makes him look far meaner than he actually is. It helps in his line of work.

- Tends to become a different person when he's drunk. If you want to get him to dance or be chummy or sing sea chanties or hear about his exploits as a young officer, it's then, and he'll gladly tell it!

- Is affectionate from afar, be it in relationships or friendships. He isn't distant out of self-protection, rather he tends to let his feelings sit in the open, and rarely speaks on them. Hiding them or convincing others of them with pretty words isn't his style - he assumes you're aware of his <3 after he tells you or nods towards it the first time. If his opinion of you changes, it happens very gradually. He is very reluctant to change his opinion of someone close for the worse, and almost never lets someone down 'hard'.


Geography

Size: Medium
Influence: N/A
Population: N/A (formerly >2 000,000, less than 6000 direct countrymen believed alive)
Kingship or Empire: Führer; defunct, formerly independent. Close ally of Dalmasca, Nabradia
Geographical notes: Large peninsula-come-island off the Northeast coast of Rozzaria, covered almost completely in hills and mountains
Snowy, bitter cold climate in winter months (7 out of year, September - April); large amount of precipitation contributes to thick foliage and green scenery, even covering mountains
Vineyards and animal farms common, climate too cold for raising crops
Undersea volcanic activity surrounding island, reason for severing from mainland, keeps tepid waters from freezing over in winter months and invites much surface-level seaborne fiend activity
Languages: Mittelander/Common (English), Landian (German)

Abridged History

GroßerSieg Landbridge collapse (<200 yrs.)

The natural destruction of the landbridge tethering the peninsula of Landian Rozzaria, conquered less than a century before by Rozzarian king and warlord Al-Demagira, to the greater Rozzarian province after a series of civil wars. Though the island rests only some fifteen miles from shore, the Landian people shortly thereafter declared their social and financial independence of Rozzaria, though were forced to mercenary their formidable military forces to do so. In the process, Rozzaria's military lost roughly 30% of their forced Landian conscriptees.

Rabanastre Accord (<173 yrs.)

The signing of a mutual trust pact between the leaders of Landis and small desert kingship Dalmasca. One of Landis' chief consumers of military power, fortune, deposit and mineral-rich but tactically unsound Dalmasca's defensive military forces had long suffered crippling defeats that lead to gradual loss of land and life to the wars between Rozzaria and Archadia. After many years of successful employ of manpower-rich but mineral and deposit-desperate Landis' standing army as a buffer to repel crusading armies, this official treaty declared the honorary trade between the two countries out of goodwill, instead of need, for the first time in history. Citizens of Landis were declared honorary residents of Dalmasca, and vice-versa, blowing open trade routes and boosting both economies. Nabradia, Dalmasca's closest ally, would soon after honor Landis' pact in their kingship as well, bringing the countries close together, though the declaration was never made official.

Landis-Rozzaria Conflict I

Driven to the point of desperation by dwindling resources and money from constant battle with Archadia, Rozzaria's forces move north across the Adele Strait to Landis to reclaim the land, herd profits, and manpower lost by the landbridge collapse some thirty years prior. Landis' standing Navy, as well as the surrounding enclave of sea-based fiends, cut the battle down to a humiliating week and a half. Landis suffers little casualties; Rozzaria's already strained military is hit hardest in their floundering morale, and are forced to regroup. A second wave does not come, as Archades capitalizes on this failure and directly strikes Rozzaria's northern shore, Wadsworth Beach.

Landis-Archades Conflict I

Bolstered by the victory at Wadsworth Beach, Archadian forces proceed north and propose a working partnership between Archadia and Landis, hoping for the final nail in Rozzaria's coffin; Archadia had hoped a highly-militarized Archadian ally to the north would end the war. Surprisingly, the attempt fails, bluntly rebuffed by "people's king" Führer Rasmussen III, despite protests from war-torn Dalmascan and Nabradian officials, whom feared retribution exacted on Landis' very public allies (as well as unneccessary extention of war). Rasmussen III is swiftly taken hostage and assassinated by Archadian forces. Marshal law is declared on Landis. Many Landian and Dalmascan citizens are killed by the Archadian forces, though sheer numbers alone force Archadia's formidable, but small, fleet from the Landian province. Forces exhausted, Landis is saved from certain doom by Rozzaria's newly-regrouped Navy, whom forego attacking Landis again in order to wipe out a portion of Archadia's exposed Royal Fleet. Despite their pleas for compliance, Dalmasca and Nabradia herald the date of the Landian Rebellion of 834 as unofficial national holidays, however renamed. With the successful repelling of Archadia, Landis, in under 70 years, has transformed herself from a indentured kingship, to one of the foremost free military powers in the world.

Great Land War (<50 yrs.)

Having caught their proverbial second wind and determined to press their advantage, Rozzaria pursues wounded Archadian forces across the continent. Many countries, Dalmasca and Nabradia chief in audience, are in the direct line of fire. The cries for action, solidarity and war from normally peaceful Nabradia are heard round the world. Exhausted but pinned beneath the weight of the Rabanastre Accord, Landis' forces split and loan their numbers to Dalmasca and Nabradia's aid, for the first time in history publicly declaring loyalty to the Nabradian crown. The Land War lasts five months, and casualties top one million. Despite putting up a focused and spirited fight, Rozzaria breaks through the border set up by the Nabradia-Dalmasca-Landis forces and clashes with Archadia in the nearby desert pan, leaving the kingships in bloody shambles. Many civilians are killed, and Rozzarian and Archadian forces both are ordered to seize resources as "trophies of war". Nearly nothing remains after the bones are picked.

Clash on Ruhm des Gottes Bridge

Landis, for the first time in her short history suffering a shortage of able-bodied soldiers, is visited once again by Archadian nobility. Less than a year since Rasmussen III's demise, his son, Rasmussen IV, takes up title of Führer. Upon the arrival of Archadian leader Solidor, Rasmussen IV's first official decision as Furher is to immediately declare Landis under remote military control of Archadia. War-weary Dalmasca and Nabradia, betrayed and robbed of what was a formidable ally, as well as many Landian countrymen, voice their outrage and vitriol for the new Fuhrer's decision. Whether or not Archadia-sympathetic Rasmussen IV had been intentionally planted via his father's assassination is unsure. Using the reality of ongoing, endless war, extortion and conflict with former captors Rozzaria as his justification for this decision, Rasmussen IV manages to convince many countrymen of Landis that allying with Archadia while not easy for him, either, is the only realistic way in which Landis may truly be free of Rozzaria's clutches -- by helping Archadia to destroy it. Support of and opposition to this decision is split, and leads to a bloody civil war between Landis' citizens, ending in the Clash on Ruhm des Gottes Bridge. After a week of fighting, the Fortress of Rasmussen is taken by dissenting mobs, and Rasmussen is killed. Tel Geldsonne, charismatic and war-decorated leader of the insurgency, renames himself the new Führer and uses his "army" to once again eject the Archadian forces -- as well as quell violent outbursts from the survivors of Rasmussen's loyalists (and anybody who raises armed opposition against his new station). Landian soldiers finally return from the Dalmascan kingship to find their beloved country in a state of chaos. While distrustful of a self-made leader, Nabradia and Dalmasca tentatively back Geldsonne's Landis, but watch his every move.

Landis-Rozzaria Conflict II

Unconvinced of Landis' "new" leadership and anxious to eliminate what she sees as a loose cannon-come-serious problem for their war efforts against Archadia, Rozzaria, for the first time, politically and officially declares war on Landis in reply to the late Rasmussen's ready compliance with Solidor's regime. Also for the first time, Geldsonne agrees and returns the gesture, however accompanying his forces from Landis to Rozzaria's Wadsworth Beach in yet another surprise attack on the unguarded virgin rift between Landis and Rozzaria. Geldsonne is applauded for his valor and bravery, managing to initiate, conduct and follow through a three-tier attack which cuts a swath through Upper Rozzaria. The battle rages with no end in sight, Dalmasca and Nabradia set up a clandestine pipeline to supply Landis' efforts with supplemental troops and provisions. Though they are strong in spirit, the multitude of Rozzarian soldiers beat the Landians back along the Adele Strait, pushing the battle from home soil to be fought once again on Landis' shores.

Conclusion - Leise Nacht

Content to rest on its laurels until the right time, Archadia finally strikes, definitively and deafeningly. With the major generals of both of its enemies on the same land mass, distracted and tired, Archadia employs the ruthless tactics of House Solidor's newest tactician, Vayne Solidor, by unleashing their own attack via highly experimental Nethicite bombs. Five large, devastatingly explosive Nethicite bombs are dropped on Landis herself, killing millions and enshrouding the island in a thick, impregnable blanket of Mist. A small number of Landians manage to escape by boat, and Archadia's Navy is ordered to pursue and kill any unidentified persons leaving Landis by watercraft. Nabradia's modest naval forces, along with Bhejurba's Aerial Fleet, en route to assist Landis in her land war, neutralize the Archadian Navy while what is left of Dalmasca's army guides the surviving Landian refugees to safety in Rabanastre and Nabradia. Archadia issues a formal demand of Dalmasca a week later to return all Landian prisoners of war, but Dalmasca refuses, citing legal precedent to keep Dalmascan residents -- according to the Rabanastre Accord of 200 years prior -- within their own borders, even in times of war. This so marks the beginning of Archadia's, and Vayne Solidor's, obsession with ruling Dalmasca, and so ends the short, bloody, and independent life of the country of Landis.
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