It sounds like bad guys can start higher but 'lose power like magus' if they switch teams. Seems reasonable! Do they have similar advancement waits and the like? I know you said this was largely geared towards protags. If you start at 'B' do you basically juts have to wait the C wait time and then the B wait time or is it some sort of average?
I like raising the 'minimum xp' as the game grows but after a few years this could effectively stop growth as most active people are in A and S. Will more advancement options appear as the game grows older?
How do you plan to balance series with a season-by-season progression (e.g. Sailor Moon) against those series where the main characters skyrocket from "muggle" to "champion" within a single season (e.g. Magic Knight Rayearth)? Would the Magic Knights apply for their late-/end-of-season forms from the start and then scale up gradually, or are they going to have their higher ranks "available" in the code but ICly locked out until they reach the appropriate milestones?
Keeping in mind, of course, that the Magic Knights don't level up nearly as much in Season 2.
Well, the OOC temporal gating applies no matter what, so the Rayearth cast, for example, would have a choice. Rank C is still champion-level strength compared to muggles, conveniently (and not unintentionally, to handle exactly this sort of issue), and B only moreso, so nothing's stopping them from playing out their first season in the same timeline as everyone else. If they preferred to stretch IC events out over the very long C-A period, they could, but I don't think they really need to.
Perhaps more usefully, some magical girls never seem to progress as far as others, even on a castwide level, through their own canon events. Nothing's stopping them from justifying A (or S) through original content, within reason. Just because you don't have five seasons doesn't mean you can never hit S. We don't MUSH only to retell manga scripts.
Also, the Rayearth's late-season forms seem like a reasonable example of a super-mode, a mode that is above their Master Rank, such that it has a mana surcharge each round. So they could conceivably have these A-ranked modes, that get easier to use as they, themselves, approach A on the usual timescale.
It's /also/ worth noting that on BF the Rayearth girls aren't stuck on a rocket train to adventure. They're on Earth grinding XP for their powerups, and can afford to take things (somewhat) slower. Also, their midgrades (the Escudo weapons, the gradual evolution of the Escudo weapons) can well enough be handled with smaller point-purchases.
Also, yes, heir /big/ upgrade is the Rune Gods and then Big Rune God, which work perfectly well as super modes.
Finally, after much pestering from friends, looked through the backlog of posts and i have to say this is rather encouraging especially since the concept i wanted to app is less 'established magic person' and more 'mortal that's decided to start being pro-active and finds out a whole lot of major juju about himself.'
This concrete advancement system that isn't dependent on running a year long tp that might or might not get attention from the rest of the mush that also involves forty person eight hour long scenes and THEN only if staff likes you enough to think you deserve to get anything for the effort had me initially trying to front load everything.
This lets me do a realistic growth curve. Sure i don't plan on this guy getting to S or even A (Depending on how things roll he might not get above C) but the fact I can take time and it's not dependent on things that have, personally, never seemed to pan out is nice.
I'm delighted by your response -- it is exactly the sort of thing these policies were written to facilitate; making it possible to enjoy, to even savor, character growth from the beginning, rather than making people frantically trying to jump forward to as much power as possible because it's the only way they'll ever get it
( ... )
Mortals and Battle Fantasiaext_760768August 13 2013, 13:54:27 UTC
Well my concept is actually an import from a place I'd hung out with til everyone involved realized the tone i was going for and the tone of the overal mush just didn't work (read: I got thrown out because I was seriously off base on tone. I do wanna talk about it when the grid's up, or mail or *shrug* Figure it's worth a mention.)
But this guy has history, reincarnations, excuses to be on either side of the coin if there aren't enough street level mooks early on, though justifying it given his whole schtick has been stupid amounts of willpower and drive to keep going when facing stupid long odds would be tricky to explain without it feeling insulting either way (which is again why I want a nice long sit down.)
I just have this mental image of guy waking up an hour or so after the fight bruised from head to foot shirt shredded and missing his left shoe wondering what happened and how he got there.
Re: Mortals and Battle FantasiagamergeekgirlAugust 14 2013, 00:40:53 UTC
We'd be delighted to work with you to find a tone for your character that fits our game. :)
It's definitely true that "stupid amounts of willpower" on its own is not enough. Nobody wills their way to power in the MG-verse, though one's inner strength, once they HAVE power, becomes the strength of that power.
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I like raising the 'minimum xp' as the game grows but after a few years this could effectively stop growth as most active people are in A and S. Will more advancement options appear as the game grows older?
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Keeping in mind, of course, that the Magic Knights don't level up nearly as much in Season 2.
Reply
Perhaps more usefully, some magical girls never seem to progress as far as others, even on a castwide level, through their own canon events. Nothing's stopping them from justifying A (or S) through original content, within reason. Just because you don't have five seasons doesn't mean you can never hit S. We don't MUSH only to retell manga scripts.
Reply
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Also, yes, heir /big/ upgrade is the Rune Gods and then Big Rune God, which work perfectly well as super modes.
Reply
This concrete advancement system that isn't dependent on running a year long tp that might or might not get attention from the rest of the mush that also involves forty person eight hour long scenes and THEN only if staff likes you enough to think you deserve to get anything for the effort had me initially trying to front load everything.
This lets me do a realistic growth curve. Sure i don't plan on this guy getting to S or even A (Depending on how things roll he might not get above C) but the fact I can take time and it's not dependent on things that have, personally, never seemed to pan out is nice.
Looking forward to next month.
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But this guy has history, reincarnations, excuses to be on either side of the coin if there aren't enough street level mooks early on, though justifying it given his whole schtick has been stupid amounts of willpower and drive to keep going when facing stupid long odds would be tricky to explain without it feeling insulting either way (which is again why I want a nice long sit down.)
I just have this mental image of guy waking up an hour or so after the fight bruised from head to foot shirt shredded and missing his left shoe wondering what happened and how he got there.
Reply
It's definitely true that "stupid amounts of willpower" on its own is not enough. Nobody wills their way to power in the MG-verse, though one's inner strength, once they HAVE power, becomes the strength of that power.
Reply
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