Apr 10, 2008 17:23
((OOC: Obviously, those who need to be tortured/be involved in the torture plot are assumed to be out of the basement at this time even if we haven't rped the details of it yet, we can rp them later or handwave if you'd rather the kidnapping portion of it. I just like to get some of this stuff written out as so many of my characters are involved. For those characters in the basement still you can react here or in your own posts while the whole torture/saving thing goes on. If you still have things to write BEFORE the elevator goes explodey, just put a note on the top that of the thread that it happens before.))
It seems timing is everything.
Had they found Sark a day earlier, or had Calisto set her plans for a day later. There is a lot that could have been avoided.
However, this is the day for all of Calisto's plan to begin, which includes Melvin, who's standing in the lobby of the hotel, uncomfortably holding a rather large backpack.
In specific locations around the city (Ripley's morgue, being one of them, the city council building, a department store, and a mall), he'd built bombs and left them where they couldn't be found unless someone was looking for them. It's not that he wanted to do it, especially after the conversation he'd had with that strange lady in the park, but Calisto stumbled on him on the street one day. She killed his mother. She threatened to kill him and she twisted his mind into believing that all geniuses go out in one last... kaboom.
There are so many psychics in the basement who could potentially see this coming, except Melvin's mind does not work like the normal human mind. He's currently going over in his head the basics of what's needed to make a fire.
Fire is heat and light energy that is released during a chemical reaction. In order to make fire, you need heat, oxygen, and fuel. A chain reaction to ignite the three...
He steps into the elevator with the key card Calisto gave him, the name on the card says Martha Jones, and begins to count prime numbers backwards from 109.
109, 107, 103, 101, 97...
The elevator reaches the bottom when he hits number 53. The doors open and for a moment he looks like he doesn't know what he's supposed to do. The bomb was supposed to go off. He sets the backpack down in the elevator, steps into the lobby, and behind the desk.
47, 43, 41, 37, 31, 29, 23, 19. Tick, Tick, Tick.
The sound is just in his head, cause Melvin's bombs don't make noise until they explode.
At five minutes past the hour, the bombs explode, including the one in the elevator. Fire and smoke and no one's going to be using that elevator for a long while.
toshiko sato,
nick angel,
captain jack harkness,
aubrey ringland,
plot: game-wide,
sam tyler,
gwen cooper,
gene hunt,
rose tyler