Second Rift Event Shenanigans
Starting October 14th and culminating precisely a week after that, the Rift will become a magical and wondrous place. Or rather, an even more magical place than it usually is. A fairytale-like place, to be precise. And no, not just one fairytale. Any and all fairytales. Disney, original fairytales, mystical creatures, absolutely anything goes. Castles and faeries--evil or not evil--and curses that won't be lifted for the entirety of that week can be expected. The idea originated in a meme a while back, with us wondering how we could bring a little bit of lighthearted crack to Chicago.
Whether this ends in laughter or tears or both is entirely up to you.
Now, we know that not everyone is well-versed in Disney, nor is it their cup of tea, and we like to make sure the plots are kept as open as possible, so it is important to make mention of this--you do not have to know your Disney characters at all to participate in this event. Your characters do not have to become a specific character within the Disney archetypes, nor are the Rift effects limited strictly to Disney-like things.
Fairytales of all shapes and sizes are not only allowed, but encouraged and hoped for. Your characters can get lost in the woods and find the Big Bad Wolf, lost at sea with mythical mermaids, they can dance with faeries, they can find themselves in mortal peril, run wild with that imagination, kids.
If there's a storyline from any one of these tales you're interested in dabbling with, run with it! If there's a story that made you furious with its message and you always felt could've used a different ending, change it to your heart's desire!
As always, the sky is the limit with the Rift.
Below, we will give some general themes/ideas that will happen throughout the week that will help generate ideas of your own, or if you'd like to involve your character in any and all of these, feel free! We'll be suggesting more ideas as the date for the plot approaches, and if there are any questions or suggestions at all, don't hesitate in sending the mod's an email! We really just want you all to have fun with it.
The Peter Pan Syndrome
Peter Pan was a boy that never wanted to grow up, remaining childlike to his heart's content. The Rift will tweak this desire of his when Tinkerbell's fairy dust falls through the rift and reaches your character. What does that mean? Well, your character could find themselves turning back into the six-year-old version of themseves. Six or seven or eight--point is, they're kids again and it'll be one heck of a surprise. Whether this is just a physical change or an emotional and mental change is entirely up to you.
Proverbial Forbidden Fruit
Carts filled with luscious green and red apples will be scattered throughout the city. Your character will be compelled to take one bite--just one bite! Alas, one bite alone does the trick. Despite knowing nothing good may come of it. What happens next is--once again, you guessed it!--entirely up to you. Does your character begin to behave wildly out of character for themselves? Do they fall into a deep sleep? Are they suddenly compelled to start telling the truth when they've been keeping secrets? Is their disposition suddenly filled with sunshine and rainbows when they've been otherwise grumpy and hermit-y and vice-versa? Are they acting loopy, or funny, or sad? It all depends on what you want for your character. Just know these carts will be there throughout the week, generally making life more difficult.
And down the rabbit hole!
Alice fell down a rabbit hole and found herself in Wonderland. The looking glass will have fallen through the Rift, creating all sorts of rabbit holes throughout the city. Should your character find themselves falling through one of these rabbit holes, they will be transported somewhere else! Where? Anywhere else! Alternate dimensions, another country far far away, a world completely different to this one, perhaps they travel back in time and see history in the making. Wanderers absolutely cannot go back to their home worlds, but anything else is fair game.
Curses and Faustian Bargains
Your character is suddenly cursed. They've turned into a beast, they've lost their voice, they're experiencing leg pains, they might even find their soul is in danger of being lost for good if they've decided to make a bargain with some of the enchanted creatures that begin appearing throughout the Park, every night for a week at midnight. The stakes can be raised as high as you'd like!
There is no limit to the curses themselves. It can be tailored to fit your character, to either help them grow or set them back a few steps, or just teach them a lesson. The curse would be lifted in a week--or sooner, if they learn said lesson quickly. They won't really lose their souls for good.
Or will they?