We should talk about this character concept because I can tell you all of the fun little neat tricks that I do with Mikel (as he is much the same with discipline set up). Technomancy is awesome. First level is analyze and you can learn a lot about whatever item you are looking at. Level two is burnout which lets you short circuit any electronic device. (burn out the electronic components of a car to stop it dead anyone?) Level three is encrypt and decrypt which allows you to make it so that almost no one can use your technological device. (spend time encrypting it and they have to make a check versus a TON of traits to be able to even use it...and to even try they have to have computers or technology). Level four is remote control, it's the fun I'm using the computer from across the room thing. Level five is I send my consciousness into the computer and travel through the telecommunication network and can use any of my previous powers in the computer. You can literally take control of satellites and other things with this
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Hmm you might need to clear technomancy and levinbolt with ST. We've had Levinbolt in a game and it is BROKEN. Stopped a Celerity 5 brujah in its tracks. Technomancy is in the cam guide not the Good book. Being a computer programmer, you would be recently embraced. You might want to talk things over with ST's maybe they can help mesh your back story a bit. If you need someone to look over a character, I would be glad to make some suggestions
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