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Mar 31, 2011 03:37

There's that staircase at your high school that nobody uses because it's so out of the way. The one that goes down half a floor below ground level and then stops, as if the builders weren't sure whether they were going to need a basement. All that's down there is a dead end and a flat concrete floor littered with chip packets and other trash that gets kicked down the stairs.

There's also a door there. You didn't see it before yesterday because you weren't invited.

The weird girl talked to you yesterday. She saw that you were another person who didn't belong in the world, just like her. She said her real name was Mute, and she took a deck of playing cards out of her pocket and told you to take one and come with her because she'd show you something cool. She took you down the half-floor staircase and you saw the door you'd never noticed before.

The door at the bottom of the stairs leads to another town hidden under your town. The buildings are strange and beautiful, and so are the people - all of them were teenagers, just like you, and they all understood you in a way that nobody ever had before. Each of them had a deck of cards like Mute's, each one unique to its owner. The decks are magical, each card containing a different miracle just for that one person. You hung out with Mute and the other kids beneath all day instead of going to class and you got home late.

Today you talked to Mute and she said she couldn't lend you a card again. If you want to go back down, you should earn your own deck of cards. There's a Gatekeeper waiting for you somewhere in your life, and if you can figure out how to get it your Gatekeeper will give you your deck of cards. With your own deck, you'll be a citizen of the town beneath town. You'll be surrounded by friends and you can live however you like. You'll have a pocket full of 52 miracles and one joker.

edit: explanation since I wrote this up while half asleep. Night before last I had a weird dream in which this was the backstory. When I thought it over later it struck me as being more like an indie tabletop RPG than any other medium, so I wrote it up as the "pitch page" for such an imaginary game. That is why the second-person form.
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