Recently I promised that I'd post a screenshot of the new "Monster Panic". So here it is:
There are still a few things missing - one aspect of the game is a timer. If you haven't finished a level before the timer runs down to zero, you die. The time-bar needs to be added in-between the score and the lives left. There are some other features I'm planning on adding: Springs and moving platforms. I'll see about those as soon as I get the time - they need to have coding added to the level-builder so we can design stages that incorporate them as major features of puzzles and so on.
Another point to note is that the graphics on screen in this shot represent a tiny subset of the stuff that is available and will make it into the final thing. But you'll have to download it when it's ready to see those!
One thing that did occur to me during the development of the game in python is that is would be technically straightforward to make the levels much larger than the area of the screen - to build large areas and let Jack (our hero) explore with the view scrolling around the larger level as a whole. One for Monster Panic 2?