Star Trek Online-Second Impressions

Feb 03, 2010 16:00


Originally published at Radio Free Tomorrow. Please leave any comments there.

[This was begun before the release; hence the now slightly outdated time reference]

With the release of Star Trek Online due tomorrow, we’re currently working through the Head Start period. This is the second phase of “bonus” time for pre-order cusotmers, the first being the Open Beta period that ended on 26 January.

The good news is that I’ve found a great deal about the general user experience has improved significantly. Controls work more smoothly, and rarely fail to work when expected.  The GUI has been cleaned up and streamlined a bit, to good effect. I haven’t once materialized on a planet as a starship, or in space as a person, since toward the end of the Beta. I’ve seen far less rubber-banding and other such network and server lag effects.

The bad news is that the game is still not as polished as it really should be with general release less than 24 hours away. The other bad news is that there’s still whole areas of potential Star Trek content that are either missing or just not done in a convincing way.

That said, I plan to keep on playing, as much to see how it evolves as anything else. Read on for more details after the jump.

Read the rest of this entry »

star trek, star trek: online, sto, first impressions, startrekonline, mmorpg

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