Fizban's Spellbook (OOC)

Aug 15, 2018 11:59

  Spell:

Roll      Results

01        Air Walk

02        Mending

03        Giant Vermin

04        Silence

05        Water Walk

06        Zone of Truth

07        Faerie Fire

08        Tenser’s Floating Disk

09        Diminish Plants

10        Curse Water

11        Alarm

12        Lullaby

13        Augury

14        Light

15        Mage Hand

16        Reduce Person

17        Hold Portal

18        Shillelagh

19        Whirlwind

20        Polymorph any Object

21        Stinking Cloud

22        Rage

23        Reduce Person

24        Ventriloquism

25        Jump

26        Wall of Force

27        Stoneskin

29        Reverse Gravity

30        Wind Wall

31        Maze

32        Shatter

33        Otto’s Irresistible Dance

34        Rainbow Pattern

35        Goodberry

36        Crushing Despair

37        Spider Climb

38        Glitterdust

39        Lightning Bolt

40        Web

41        Magic Missile

42        Repel Wood

43        Telekinesis

44        Call Lightning

45        Plant Growth

46        Knock

47        Water Breathing

48        Grease

49        Forcecage

50        Fabricate

51        Sleep

52        Major Image

53        Animate Plants

54        Erase

55        Mind Fog

56        Invisibility

57        Royal Rainbow

58        Feather Fall

59        Solid Fog

60        Enlarge Person

61        Freedom of Movement

62        Evard’s Black Tentacles

63        Gust of Wind

66        Fireball

65        Stone Tell

66        Haste

67        Move Earth

68        Sepia Snake Sigil

69        Dancing Lights

70        Sympathetic Vibration

71        Delayed Blast Fireball

72        Obscuring Mist

73        Shout

74        Heal

75        Entangle

76        Mount

77        Passwall

78        Mirror Image

79        Slow

80        Pass Without Trace

81        Ray of Exhaustion

82        Feeblemind

83        Summon Monster

84        Expeditious Retreat

85        Disguise Self

86        Earthquake

87        Hallucinatory Terrain

88        Meteor Swarm

89        Quench

90        Fly

91        Heroes Feast

92        Major Creation

93        Summon Instrument

94        Repel Metal or Stone

95        Time Stop

96        Fire Storm

97        Prestidigitation

98        Gaseous Form

99        Animate Rope

100       Roll two results from the list

Side-effect

Roll         Results

01        Wall of force appears in front of caster

02        Caster smells like a skunk for spell duration

03        Caster shoots forth eight nonpoisonous snakes from fingertips; snakes do not attack

04        Caster’s clothes itch

05        Caster glows as per a light spell

06        Spell effect has 60(FM) radius centered on caster

07        Next phrase spoken by caster becomes true, lasting for 1 turn

08        Caster’s hair grows on foot in length

09        Caster pivots 180 degrees

10        Caster’s face is blackened by a small explosion

11        Caster develops allergy to his equipment; cannot control sneezing until all equipment is removed (allergy lasts 1d6 turns)

12        Caster’s head enlarges for 1d3 turns

13        Caster reduces (reversed enlarge) for 1d3 turns

14        Caster falls madly in love with target until a remove curse is cast

15        Spell cannot be canceled at will by the caster

16        Caster polymorphs randomly

17        Colorful bubbles come out of caster’s mouth instead of words (words are released when bubbles pop); spells with verbal components cannot be cast for 1 turn

18        Reversed tongues affects all within 60 feet of caster

19        Wall of fire encircles the caster

20        Caster’s feet enlarge, halving movement speed for 1d3 turns

21        Caster suffers same spell effect as target

22        Caster levitates 20 feet for 1d4 turns

23        Cause fear within a 60(FM) radius centered on the caster; all in radius except caster must make saving throw

24        Caster speaks in a squeaky voice for 1d6 days

25        Caster gains X-ray vision for 1d6 rounds

26        Caster turns into a baby for a day

27        Silence, 15(FM) radius centers on caster 10(FM) (TS) 10(FM) pit appears immediately in front of the caster, 5 feet deep per level of the caster

29        Reverse gravity beneath caster’s feet for 1 round

30        Colored streamers pour from caster’s fingertips

31        Spell effect rebounds on caster

32        Caster becomes invisible

33        Color spray from caster’s fingertips

34        Stream of butterflies pours from caster’s mouth

35        Caster leaves monster-shaped footprints instead of his own for 1d6 days

36        3-30 gems shoot from the caster’s fingertips; each is worth 1d6 (TS) 10 gp

37        Music fills the air

38        Create food and water

39        All normal fires within 60 feet of caster are extinguished

40        One article of clothing within 30 feet of caster (randomly chosen) crumbles

41        One normal item within 30 feet of caster (randomly chosen) glows like a lamp, permanently

42        All magical weapons within 30 feet of the caster squeak like a rubber chicken when striking someone for the next 1d6 hits.

43        Smoke trickles from the ears of all creatures within 60 feet of the caster for 1 turn

44        Dancing lights

45        All creatures within 30 feet of the caster begin to hiccup

46        All normal doors, secret doors, portcullises, etc. (including those locked or barred) within 60 feet of the caster swing open

47        Caster and target exchange places

48        Spell affects random target within 60 feet of caster

49        Spell fails and the target gains the ability to cast the spell it would have been once.

50        Monster summoning II. Monsters are hostile to the caster.

51        Sudden change in weather (temperature rise, snow, rain, etc.) lasting 1d6 turns

52        Deafening bang affects everyone within 60 feet, stunning them momentarily

53        Caster and target exchange voices for 1d6 days.

54        Major image of a hand appearing from ephemeral clouds rises up to an angelic chorus and flips the target off.

55        Spell functions, but shrieks like a shrieker

56        Spell effectiveness (range, duration, area of effect, damage, etc.) decreases by 50%

57        Spell reversed, if reverse is possible

58        Spell takes physical form as free-willed elemental and cannot be controlled by caster; elemental remains for the duration of the spell and its touch causes the spell effect. Spell is hostile to the caster.

59        All weapons within 60 feet of the caster glow for 1d4 round

60        Spell functions normally.

61        Spell appears to fail when cast, but occurs 1d4 rounds later

62        All magical items within 60 feet of caster glow for 2d8 days

63        Caster and target switch personalities for 2d10 rounds

66        Slow spell centered on target

65        Caster confused

66        Lightning bolt shoots toward target

67        Target enlarged

68        Darkness centered on target

69        Plant growth centered on target

70        1,000 lbs. of nonliving matter within 10 feet of target vanishes for 1d4 rounds

71        Fireball centers on target

72        Caster turns to stone for 1d6 rounds

73        Spell is cast; a diamond appears in the target’s hand

74        Every within 10 feet of caster receives the benefit of a heal

75        Target becomes dizzy  for 2d4 rounds

76        Wall of fire encircles target

77        Target levitates 20 feet for 1d3 turns

78        Caster suffers blindness for 1d6 rounds

79        Caster is charmed as per charm monster as if the target cast the spell

80        Caster forgets

81        Target’s feet enlarge, reducing movement to half normal for 1d3 turns

82        Rust monster appears in front of target

83        Target polymorphs randomly

84        Caster exudes a pheromone animals find irresistible for 1d6 days

85        Target changes sex for 1d6 rounds

86        Small, black raincloud forms over target

87        Stinking cloud centers on target

88        Heavy object (boulder, anvil, safe, etc.) appears  over target and falls for 2d20 points of damage

89        Target begins sneezing and is unable to cast spells for 1d6 rounds

90        Spell effect has 60(FM) radius centered on target (all within suffer the effect)

91        Target’s clothes itch

92        Target’s race randomly changes for 1d6 days

93        Target turns ethereal of 2d4 rounds

94        Target hastened

95        All cloth on target crumbles to dust

96        Target sprouts leaves (no damage caused, can be pruned without harm)

97        Target sprouts new useless appendage (wings, arm, ear, etc.) for 1d6 days

98        Target changes color for 1d6 days

99        Spell has minimum duration of 1 turn (e.g.: a fireball creates a ball of flame that remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1 turn, etc.)

100       Reroll table 1, Spell effectiveness (range, duration, area of effect, damage, etc.) increase 200%

A list of the 100 random options in case Polymorph is rolled is pending.

Fizban’s Fantastic Fortress:

Fizban’s Fantastic Fortress produces a place for the caster to live in for 24 hours. It can be freely entered and exited like any normal building. The house’s outside appearance has no necessary bearing on the spells inward appearance. It can produce an outhouse with the inside of a full castle, or vice-versa. When the spell ends, it simply deposits anyone inside safely on the ground and the house vanishes.

Outside:

1. Outhouse

2. Rundown Shack

3. Cave

4. Dirty Hovel

5. Small Cottage with white picket fence, flowers, and a colorful roof

6. Townhouse (mass-produced housing like the one from Full House)

7. Two-Story house with two-car garage

8. Large Mansion

9. Single-tower Keep

10. Large Castle with moat, drawbridge, guard towers, and heavy fortifications.

Inside:

Outside:

1. Outhouse

2. Rundown Shack

3. Cave

4. Dirty Hovel

5. Small Cottage with white picket fence, flowers, and a colorful roof

6. Townhouse (mass-produced housing like the one from Full House)

7. Two-Story house with two-car garage

8. Large Mansion

9. Single-tower Keep

10. Large Castle with moat, drawbridge, guard towers, and heavy fortifications.

Fizban's Stupendous Size-Shift

Fizban's Stupendous Size-Shift alters the size of someone randomly. The standard human-sized has been left out, if your character is smaller or larger than human-sized, replace the appropriate size with human-sized. All physical abilities, durability, dexterity, weight and strength remain UNCHANGED. Even if you are the size of a fly you are still as durable as you were, so someone stepping on you does as much as it would if you were normal sized. Likewise, if you are enormous and you step on someone, it still feels like a normal person stepped on you. Duration is 2 days, if cast again new duration overwrites (does not stack with) the last duration)

1. Fine - the size of a fly
2. Tiny - the size of a housecat
3. Small - the size of a hobbit
4. Large - the size of an ogre (about 9 feet tall)
5. Huge - the size of a giant (about 12 feet tall)
6. Gargantuan - the size of a sea monster (80-ish feet)
7. Colossal - the size of the largest of dragons
8. Colossal+ - excessively huge, you can probably wade in the ocean

Fizban's Preposterous Polymorph

The target takes on all aspects of the rolled creature outside of mental abilities, which remains completely unchanged. They gain access to all abilities of the form they assume and LOSE all abilities associated with their current form. The character's basic ability in relation to others of their race remains static, so Kamina would be a reasonably strong specimen of whatever new form he takes whereas Tsuna would be a fairly puny specimen of whatever new form he takes. Characters do not have mastery over the abilities they inherently acquire, but can learn how to use them over time. The spell lasts for two days, if it is cast again the new spell overrides (does not stack with) the duration and the old form. Unless otherwise noted, the character retains the ability to speak. There is a 10% chance of a mishap with this spell, if so, the mishap will be rolled on the appropriate table.

1. Tarrasque
2. Mer-person
3. Puu
4. Dodo Bird
5. Goron
6. Sea Lion (D&D version)
7. Rabbite
8. Puma
9. Lemming (video game)
10. Killer Gazebo
11. Monkey
12. Kuriboh
13. Yoshi (roll 1d4 for color)
14. Triceratops
15. Gelatinous Cube
16. Domo-kun
17. Microbe
18. Jager
19. Prinny
20. Penguin
21. Cat
22. Mokona
23. Kodama
24. Saibamen
25. Pikachu
26. Bulette
27. Grapehippo
28. Duckbunny
29. Poring
30. Catgirl
31. Metroid
32. Owlephant
33. T-Rex
34. Giant Space Hamster (Roll d10, on 1 or 2, is a Miniature Giant Space Hamster)
35. Platypus
36. Autognome
37. Tonberry
38. Klingon
39. Korok
40. Bear
41. Servbot
42. Space Swine
43. Flying Spagetti Monster
44. Bonta-kun
45. Panda
46. Flumph
47. Griffin
48. Dog
49. Haro
50. Chocobo (roll 1d6 for color)
51. Skullkid
52. Mudkip
53. Ermine
54. Mr. Saturn
55. Unicorn
56. Spiderhorse
57. Llama
58. Animated Stuffed Animal
59. Pegasus
60. Doraemon
61. Wookie
62. Fairy
63. Turtle (Love Hina)
64. Owlbear
65. Care Bear
66. Hobbit
67. Pseudodragon
68. Flan (Roll 1d6 for color)
69. House Elf
70. Pikmin (Roll 1d6 for color)
71. Mushi
72. Molepig
73. Cerebrus
74. Soot balls
75. Zora
76. Kunal Trow
77. Myconid
78. Goomba
79. Chiyo-chan's Father
80. Elizabeth (from Gintama)
81. My Little Pony
82. Gender-shift
83. Umberhulk
84. Kender
85. Viera
86. Chupacabra
87. Grunty
88. Hutt
89. Kobold
90. Rat
91. Deku Shrub
92. Chu Chu
93. Catuar
94. Animated Broomstick
95. Mime
96. Moogle
97. Swan
98. The Prince or relative (Katamari Damacy)
99. Dragon (Roll d10 for color)
100. Roll twice, merge into unholy union of the two beasts. If 100 is rolled consecutively, add another roll each time.

Dragon Color:
1. Red
2. Black
3. Blue
4. Green
5. White
6. Brass
7. Copper
8. Bronze
9. Silver
10. Gold

Flan Color:
1. Red
2. Blue
3. Yellow
4. Green
5. Black
6. White

Pikmin Color:
1. Red
2. Purple
3. White
4. Yellow
5. Blue
6. Bulbmin

Yoshi Color:
1. Green
2. Red
3. Blue
4. Yellow

Chocobo Color:
1. Yellow
2. White
3. Red
4. Brown
5. Black
6. Fat

Mishap Chart:
1. Character can only speak by saying the name of the creature they have become. Everyone else still understands what they meant to say.
2. Winged creatures lose wings, wingless creatures gain wings.
3. Arms and legs reversed on the creature.
4. Target believes they really are the creature they have transformed into. The ability to speak is still retained, even if the creature itself should not be able to speak.
5. Target retains all physical characteristics and abilities of their normal form, making the change completely cosmetic.
6. Target becomes an abnormally colored version of the creature.
7. Target gains only the disadvantages of the form (slower if they become larger, weaker if they become smaller) not the advantages (stronger if they become larger, more agile if they become smaller)
8. Target gains only the advantages of the form, not the disadvantages.
9. Target is unaware that any change has taken place and cannot be convinced otherwise.
10. Roll twice on the table, use both results. If the results cancel each other out, roll another set of results.

Fizban's Helping of Happiness:
Fizban magically transforms people into things he thinks will make them happy. This will also work on animals, in which case the decision is made based on what Fizban thinks will make people happy. This can change at any time without warning. The effect lasts for two days.

Fizban's Royal Rainbow

Fizban can teleport himself or a chosen (willing or unwilling) target to a destination of his desire by means of Royal Rainbow. The spell, however, only has limited success.

Roll 1d4:
1: Complete opposite of intended location (cold mountain instead of volcano, for example. This may involve some creativity)
2: Random location that is not desired location
3: Similar area to desired location
4: Works without problem.

Other Spells:
Fireball
Ghost Sound
Light Puffball

Memories remaining: 2%
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