Designing and Running MUSH Adventures

Mar 09, 2009 16:05

I think I over-stat my NPCs. I had a hard time cutting my generic thugs down to just relevant combat skills. Guys with names? Get a ton of skills, plus then I assign about twenty-four extra points to enhance their skills with if I deem it appropriate for the character.

On the plus side, assuming they survive the adventure and I need them in the future, I have less work for next time.

I have outlined my adventure and worked out stats for the various NPCs. I suspect once I check in with my players, I'm going to need to go back and adjust some of the stats for the various NPCs so the players don't get their asses kicked too bad.

Next step: writing up key scenes and descriptions ahead of time so I don't waste time when it's time to spring those bits on my players. (Could I have used 'time' a fourth time in that sentence?)

Then, of course, a quick rundown for everyone involved of what their characters ought to already know about the situation that I can @mail tonight or tomorrow.

After that, I kill everyone.

... It occurs to me I still need to stat people for the final encounter. BLARGH.

rpg: unsung heroes

Previous post Next post
Up