Fifth Voice

Sep 22, 2008 14:39

Hey City!

After working day and night, I've converted a few rooms of the Underground Warehouse to an immense machine shop. If you need something made and made quickly, just say so. If you need specialized equipment for a futuristic project that isn't available in your world, there's a good chance I'll either have it or be glad to acquire it.

If it's available in the city, I can work in metal, plasteel, a wide range of organometallic compounds, and more. I build at the micro/nano-scale and up, although I can't produce any part that won't fit out a pair of big double doors. Right now, I'm not at heavy industry scale yet, but I'm working on that.

At the moment, I'm still loading stock materials and constructing machines, but I can take commissions now. Everything I make is custom-built for the time being.

Layout of the shop, for those of you who want to come by and say hello:

Third Floor section
- Mills, lathes, drill press, cold saw, band saw, and other standard machine tools with both manual and computerized settings.
- Includes a pretty good 3D printer.
- Stock room in the back.

Second Floor section
- Stairwell to Third Floor Shop, blueprinting/schematic design area with several computers and large consoles for use in designing to the best accuracy. Also a drop box where you can request stock for purchase and time on the machines (see below).
- Electrical shop with a full set of parts. You have to buy them, too, but they're cheaper than metal stock. Components are easier and cheaper to make than big bars, after all.
- Basic testing equipment like oscilloscopes, multimeters, power supplies, and function generators.
- To come: PCB fabrication machines.

So, what if you want to use the shop yourself? I'll allow that, given that you set up a time with me so that I can train you on the machines. Even if you've already used a standard shop, you'll need to learn a few new procedures for my machines, as they're different. They're fully programmable by me from a central node. When the machines are on under my guidance, they're on day and night, and they're not like your usual shop tools. They're AI-driven and have upgraded human interaction capability, meaning once you're trained in using them, they'll work to a precision and quality you won't get with your hands or old computer equipment.

You can bring your own materials; if you do, you don't have to pay to use the shop. If you want to use my stock, you have to buy it. There's a drop box in the 3-Center-West quarter, very obvious, at the schematic/design area.

Rules:

1. Stock isn't free. If you take it without my permission, I will see you and I will come get it back from you.

2. If a door is locked, please don't open it, even if your magic or whatever lets you do so. Property damage and weird accidents means I spend more time and resources fixing the door and whatever else you broke, and I don't let you back in.

3. Please don't open, move, pry apart, or otherwise tamper with the machines. If it breaks, there's a console in the room where you can report it, and it'll get fixed as soon as possible. Even if you think you know how to fix machines, you can't fix these. Trust me. Read: If it breaks, we'll know about it, and we'll unjam it from whatever state humans put it into.

4. If it's left in the machine room for more than two days, whatever it is, it'll be used for generator fuel or stock. Please don't leave your expensive stuff or project in the main rooms. There's a designated lock-up room for projects near the stock room that is specifically designed for projects too unwieldy to carry back and forth from home. If you do leave something, send me a message and tell me.

Happy machining, everyone!



We can install our upgraded machines in the fourth floor, above the standard shop. The generator should keep the City from noticing the immense consumption of electricity and from seeing any patterns in our building. Security eyes will be watching the shop at all times. Unfortunately, we still need a large amount of microorganism bath for the tanks, which Cecilia was too paranoid to point us toward. Right now, all we can do is add as many simple fuels as possible and keep the growth continuous, store the excess in the tanks, use only what we need.

Anita is coming along well. Perhaps we can see into the police force through her, and gain more connections. The shop, too, will allow us a greater compendium of the City's residents and their personalities.

Things are going...better than they were.

(OOC Rules:

1. If you want to build anything in said shop that will affect more than one player in a significant manner, you must clear it IC with Nagarov and OOC with the mods. I was only allowed to make this shop under the conditions that I tell the mods about anything 'big' -- anything that will affect the City at large.

2. Consult with me, the mun, if you want to go sneaking around inside the aforementioned forbidden areas of the shop. I don't want every character doing it, but if yours knows Nagarov and it'd be fun to plot what happens when they stumble into a disturbing biomechanical workshop creating God-knows-what, just prod me and I'll probably squee happily.

3. If for some reason you want to blow up/otherwise screw with the structural quality of the shop, tell me. This should be obvious, but I figured since this post is a rules/infodump, I may as well state the obvious.)

where's my goatee to stroke, yay i have machine tools, creepy alien machine shop of doom, tony stark is too slow

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