With the roleplaying campaign in full swing (episode 5 of " CSI: Luvine" is hopefully on its way), our group is starting to experience a phenomenon discussed in awed whispers by gamers worldwide:
Hah. yes. I must admit most of the time I prefer Story Dice to happen to my *characters*. I am rarely up for that much stress in the real world. Even if I think I have a Story Dice marriage, too.
One of our thieves, Zack, started the game with a sap that we've nicknamed along the way "The Sap of Death." Virtually everything he's hit with it has gone down in a single blow; and virtually everything he's attacked with it, he's hit. (The most notable exceptions have been the monsters that have inexplicably and single-handedly fought the entire party to a standstill, like the boar we tried to hunt that dropped two of our four party members and greviously wounded a third.)
It got to the point that, at the beginning of Saturday's game session, Aaron (the GM) turned to Cole (Zack's player), and said, "By the way, mark down on your character sheet that your sap is a masterwork weapon. I'm ruling that since it's been behaving like one for this whole campaign, it must in fact be one."
This is no small thing for a group of characters whose total wealth can be measured in three sets of stolen armor, the weapons we started the game with, and less than 10 gp worth of possessions and coins.
Ha! Yeah, sometimes Story just says "Not your time. Get back to the campaign and go kick some more butt first."
My RIFTS character Rikchik owes everything to Story saving his bacon early on. In the first play session, he had to steal something from a dragon. I made the boneheaded mistake of sneaking in while his MDC armor was in the shop for repairs, and woke the thing up -- so I was in a position where any hit would have instantly pancaked him beyond medical help. Rikchik managed to not only dodge the first blast of fire breath (needed an 18+ on d20, scored 18) but also lose his pursuit in the alleyways (and then sewers) of the city
( ... )
Absolutely true -- and thanks for the historical anecdotes; I hadn't been aware of the background of either incident. (Now, see, this is the sort of thing that they should mention in high school history class; it would make it infinitely more fascinating than the lists of names and numbers they drill in ...)
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(0. :))
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The thing about the story of your own life is that you don't have to worry (as much) about getting flamed by critics for inserting yourself into it.
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One of our thieves, Zack, started the game with a sap that we've nicknamed along the way "The Sap of Death." Virtually everything he's hit with it has gone down in a single blow; and virtually everything he's attacked with it, he's hit. (The most notable exceptions have been the monsters that have inexplicably and single-handedly fought the entire party to a standstill, like the boar we tried to hunt that dropped two of our four party members and greviously wounded a third.)
It got to the point that, at the beginning of Saturday's game session, Aaron (the GM) turned to Cole (Zack's player), and said, "By the way, mark down on your character sheet that your sap is a masterwork weapon. I'm ruling that since it's been behaving like one for this whole campaign, it must in fact be one."
This is no small thing for a group of characters whose total wealth can be measured in three sets of stolen armor, the weapons we started the game with, and less than 10 gp worth of possessions and coins.
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My RIFTS character Rikchik owes everything to Story saving his bacon early on. In the first play session, he had to steal something from a dragon. I made the boneheaded mistake of sneaking in while his MDC armor was in the shop for repairs, and woke the thing up -- so I was in a position where any hit would have instantly pancaked him beyond medical help. Rikchik managed to not only dodge the first blast of fire breath (needed an 18+ on d20, scored 18) but also lose his pursuit in the alleyways (and then sewers) of the city ( ... )
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