TLV - Advertising

Apr 28, 2008 11:45

ADVERTISING

So, interested in spreading the word about the game? Well, now you can with a handy-dandy advertisement code! If you would like to advertise TLV somewhere, PLEASE be sure to:

1) Carefully read and follow the rules of the community you're posting to.
2) DO NOT SPAM.
3) Check and see if somebody beat you to the punch recently.

And that's all! Just use common sense. To advertise, just copy and paste the following code, and your work is done.

Advertisement Code:





Rules // How to Play // FAQ // Taken // App Cycle Reminders // Application

No warnings.
No second chances.

Until now.

You are one of two people. The Good or the Bad. On board the barge, you are the Warden, or you are the Inmate.

The Barge is a great vessel, borne of the minds of merciful beings from every universe, every timeline, birthed from them all. On deck it appears very much to simply be an immense, luxurious ship, and the waters beneath it are space itself. Looking from the railing, a passenger might catch glimpses of the worlds and events they are passing.

It is commanded by the mysterious Admiral -- a figure often spoken of but never seen. The silent force guiding you along your journey, delegating punishments and rewards.

Inmates are those very lost souls first mentioned. Presented with the harsh reality of how very near to utter annihalation their souls have come, they are given an option: live as an inmate aboard the barge, endure the trials set before them and learn from them, and be eventually granted a second chance at life. Also among the Inmates are their Wardens -- individuals of moral character (in most cases) given the task to look after them, inform them of their duties while in Port, and stand as their moral compass during their time aboard the Barge. These are the sort who have come to the Barge through trade with the Powers That Be as they know them. Perhaps they work in exchange for the return to life of a lost loved one, or an extension on their own life. Perhaps they are former Inmates, who have chosen to spend their new life helping others like them.

The Ports are the regular stops the Barge comes to. It is known to stop or merely pass various worlds and times, some familiar and some very strange, some tweaked, some utterly perverted. Those that choose to leave the Barge once it stops may only return to it once they are called back. Retaining their minds, the Inmates must rely upon the information given the Wardens to survive in these worlds, for Death is still a very real thing here, something that may only be undone should their Warden choose to, and succeed at, petitioning the Admiral to have their bodies restored. Those that have the misfortune of falling overboard, however, will not have things so easy...

If you have any questions, feel free to contact the mods via e-mail at bargemods@yahoo.com. Additional contact information can be found in the lastvoyages profile.

Here's another ad you can use - one without an image, as some advertising communities specify no images.

Advertisment Code:


The Last Voyages

Rules // How to Play // FAQ // Taken // App Cycle Reminders // Application
___
Death; the great blinding light. The final word. No warnings. No second chances.

Until now.

The Barge is a great vessel, borne of the minds of merciful beings from every universe, every timeline; birthed from them all. On deck it appears very much to simply be an immense, luxurious ship, and the waters beneath it are space itself.

It is commanded by the mysterious Admiral -- a figure often spoken of but never seen. The silent force guiding you along your journey, delegating punishments and rewards.

Inmates are those villains, those malcontents, those antagonists that need redemption. Waking on the Barge after their deaths, they find a second chance, if they’re willing to work for it.

To help them on their path, the Admiral offers the job of Warden to those moral people willing to take it. Put in charge of a single Inmate, a Warden must lead them, guide them and stand as their moral compass. Perhaps they work for the chance to see a lost loved one once more, or an extension on their own life; some were Inmates who have chosen to spend their new life helping others.

The Barge makes stops at Ports of Call, various worlds and times, some familiar and some very strange, some tweaked, some serene, some utterly perverted. Those that choose to leave the Barge once it stops must rely solely upon the information given by the Admiral to survive in these worlds, for death is still a very real thing here...

Those that have the misfortune of falling overboard, however, don’t have things so easy.

And when the Barge floods...
___

lastvoyages is a panfandom RPG that has been running since late May 2008. It features an active cast and prides itself on generating real plot, being the home of characters from a number of obscure fandoms, and having a high concentration of live-action characters.

Fandoms include 28 Days Later, Doctor Who, Star Trek: Voyager, Star Trek XI, Quills, Misfits and many many more!

If you have any questions, feel free to contact the mods via e-mail at bargemods@yahoo.com. Additional information can be found in the lastvoyages profile.

!info

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