Originally, this started off as a comment in reply to the comment
wolviepris made on my previous entry, where he asked about some of the basic differences I'd noticed in classes and equipment between
Pathfinder and
3.5,. Since I hadn't really looked too closely, I started comparing the d20srd to the Pathfinder PDF, and quickly realized that my comments were
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Bard: They have a LINGUISTICS skill? omg. And Deadly Performance -- reminds me a lot of the divine prankster's killing joke, which worked a lot like a bardic music effect anyway, if I recall correctly. And all skills as class skills? Awesome.
Druid: FLY IS A SKILL? EEEEE.
Fighter: It's about TIME they got a few actual class features instead of just Feats-a-palooza. Weapon mastery sounds damn scary, though.
Paladin: Those auras sound really cool, whoa.
Ranger: Hmm, at least combat style isn't quite so limited anymore... I gotta wonder why they added in the favored terrain thing, though. Looking at the horizon walker in the DMG, which has a similar ability, it just never seemed like something that'd be used much, at least to me. I wholly approve of the save-or-die favored enemy thing, though.
Rogue: Oooh. Who WOULDN'T choose save-or-die at level 20? It's like the assassin's death attack, but without having to be evil and study the target beforehand.
Sorcerer: ...I'm a bit curious as to how undead ancestry works... then again, maybe I don't want to know.
Wizard: Interesting twist on the specialist forbidden schools there. To be perfectly honest, it makes a lot more sense than being completely incapable of casting those spells.
It's interesting to look at some of these things and see what they've worked in from various places. I really like the sound of this system, and might have to look into getting a Paizo account to grab the PDF and read up more on this.
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Favored terrain seems like it would be moderately useful, at least: "The ranger gains a +2 bonus on Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Likewise, he gets a +1 bonus on initiative checks when in this terrain." Especially with dungeons as a terrain...
Ancestry doesn't have to be that your ancestors actually had babies with something weird. Maybe your ancestor made a pact with a devil for infernal ancestry. The two options they suggest for undead ancestry is that one of your relatives became a powerful lich or sparkly vampire at some point in his or her life, or that the character was stillborn and then came back to life. I think that if the character was raised by or around undead, at least in part, that could bring about the undead ancestry.
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