Oouh, a stuck point

Oct 22, 2009 09:55

Here's an issue--
I've got so many ideas for works I want to do--and not enough time to do them all. I want to produce more work than I am making but not at the compromise of quality. Unfortunately, there aren't as many forgiving short cuts in traditional medium as there are in digital medium. It's not a very efficient way of working. But at the same time, all of my ideas are relatively large, involving several panels, and narration... But at the end of the semester, I don't want to present just one piece, saying, "Here it issss!"

This is the problem I run into, with art school. You want to do good work--but the amount of time you're offered can be insufficient and with the pressure to pump out a lot more than two or three pieces for one class in one semester--ideas and execution is compromised, when you're an artist who relies a lot on detailed rendering, and presentable craft.

And in my case, I'm stuck sketching ideas, and tossing them because I'll never complete them in a timely fashion to produce more work. Of course, this isn't very productive--because I'm wasting time trying to come up with efficient ideas, rather than just working.

Fff this is why digital medium is such a god send; it's so much more efficient.

Maybe if I was as comfortable with traditional medium as I was with digital, though, this wouldn't be an issue.

At least I'm getting a lot of sketches...

In other news, some inspiration, Joshua Middleton
(again, if they're too large to see fully, right click-->properties-->copy paste the url into your browser. Or--you know, go to his website and look at them there 8] )






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