Oct 06, 2014 17:02
COMBAT:
The basics:
The attacker rolls Agility + Weapon skill. The defender can choose to either "parry, " and roll Reflexes + Weapon skill, or "dodge," rolling Reflexes + Defense skill. If the defender rolls more successes, the attacker misses. Otherwise the defender takes damage equal to the base damage for the weapon, plus one for every extra success.
You can't parry arrows.
Total Damage taken: Effect
Earth x1 or less : None
More than Earth x1 : -1 dice rolled for all rolls
More than Earth x2 : -2
More than Earth x3 : -3
More than Earth x4 : -4
More than Earth x5 : Down
More than Earth x6 : Dying. Roll Stamina, with no penalties, each round. If you roll no successes, the character dies.
More than Earth x7 : Dead
DAMAGE:
SWORDS
Katana: STR+5.
Wakizashi STR+3.
No-Dachi or Daikatana (two-handed katana): 2xSTR+1. Roll 2 fewer dice when parrying or dodging.
Tachi (old-fashioned sword) STR+3. Carrying one of these is definitely a "style over substance" move. +1 intimidate.
BOW & ARROW
Arrow: 5.
Armor Piercing Arrow: 4, but ignore two points of armor.
Rope cutting arrow: 3. Ignore the first two dice of penalty for aiming at a small target.
CHAIN WEAPONS
Kusari (chain): STR+2. If you successfully parry, add those extra successes to your next attack.
Kamagusari or Kusarigama: This is just a kama with a chain attached to the handle. Typically, a samurai will parry with the chain and then attack with the sickle.
Manrikigusari or Kusari-fundo (long chain with weights at the end): STR+3. Two-handed. If you spend a turn spinning it, it becomes a long weapon, and you may roll 2 more dice when using the Guard maneuver.
HEAVY WEAPONS All are two-handed.
Dai Tsuchi (warhammer): 2xSTR+1. Ignores armor. Roll 2 fewer dice when parrying.
Ono (great big axe): 3xSTR. Two-handed. Roll 2 fewer dice when parrying.
Tetsubo (literally, "iron staff." Sort of a long baseball bat with ridges and bumps to make it hurt more): 2xSTR. Two-handed. Ignores armor.
NINJA WEAPONS
Blowgun dart: 3. These are typically poisoned.
Ninja-to (ninja sword): STR+3.
Shuko (tiger claws): STR+2. Roll two extra dice for climb checks.
Shuriken (throwing star): STR. You may throw multiple shuriken at once. Roll one less die for every extra shuriken.
PEASANT WEAPONS
Bo (Staff): STR+3. +2 to parry. Two-handed.
Jo (short staff): STR+1. +1 to parry. Paired.
Kama (sickle): STR+2. Instead of adding raises to damage, add 3 damage for every two raises.
Kumade (cheap spear. Often a piece of bamboo with one end whittled to a point ): As per yari, but if you roll no successes, it breaks. Long weapon. Two-handed.
Masakari (axe): 2xSTR.
Nunchaku (you know what these are): STR+2. Paired.
Tonfa: STR +1. +1 to parry. Paired.
POLE ARMS
Lance or Uma-yari: STR+3. If you're mounted and charging, add Horsemanship skill to damage. Long.
Naginata or Bisento (short sword blade on a pole): STR+3. Roll an extra die when attacking or defending. Two-handed.
Nagamaki (halberd): 2xSTR+1. Two-handed.
Pike or Nagayari: An extra-long spear used to deter cavalry charges. Not a hand-to-hand weapon; roll two less dice when attacking. Used almost exclusively with the Guard maneuver. Very long. Two-handed.
Yari (spear): STR+3. If you or your opponent are in Counterattack stance, add two dice to your roll. Long. Two-handed.
OTHER
Jitte (sword catcher): STR+2. After a successful parry, all raises turn into kept dice on your next attempt to disarm.
Gunsen (war fan): STR+1. Can parry arrows. Paired.
Tessen (large war fan): STR+2. Can parry arrows. Two-handed.
STANCE: Anyone may assume the following stances.
Defensive stance or Full Defense: You give up your attack, but until your next turn, you defend by rolling Reflexes + Weapon skill + Defense skill.
Offensive stance or Full Offense: You roll Agility + Strength + Weapon skill to attack, but until your next turn, your TN to be hit is 1. Gulp.
Counterattack stance or Guard: You give up your attack, but until your next turn, you may defend with Reflexes + Weapon skill. If you roll more success than your attack, you hit them. If you roll the same number of successes, you hit each other!
If they have to move to attack you, and you have a longer weapon, add 1 to your weapon skill.
N.B. stance is fairly obvious. NPCs will often avoid attacking characters in defensive or counterattack stance, targeting those in full attack stance instead.
l5r