I'm also fond of Pandemic, which is collaborative and therefore better, without too many rules (and you can have one experienced player handle a lot of the fiddly bits).
I'll add more later when I'm home and can see what I have in my milk crates of games.
Yes, I like Pandemic, partly b/c of subject matter, and partly b/c I like things that go fast enough that if something more interesting is happening over there then I'm not stuck at this table for the next four hours.
I figure Battlestar Galactica could be good, but the only time I played it the rules seemed to take around an hour, and we were essentially dead within two turns but it was 4 hrs more to be done.
I think a good rule of thumb for intro board games is things where each turn is relatively short, the basic rules are 20 min tops, and there's something amusing or compelling to it. Ideally also some involvement when not your actual turn.
If you're not used to it, learning a set of rules that read like part of the tax code, and then remembering them for three hours, doesn't appeal.I think it needs to have been demonstrated to be worth dealing with
( ... )
My current favorite for non-gamers is Ticket to Ride, I also like abstracts like Blokus. The key for intro games I find is how quickly can I explain the rules, ideally it shouldn't be more than 5 minutes.
true. All the things I listed in my response are based on my default tendency toward short attention span theatre and preference for socialness if I'm in a room with others.
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I'm also fond of Pandemic, which is collaborative and therefore better, without too many rules (and you can have one experienced player handle a lot of the fiddly bits).
I'll add more later when I'm home and can see what I have in my milk crates of games.
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I figure Battlestar Galactica could be good, but the only time I played it the rules seemed to take around an hour, and we were essentially dead within two turns but it was 4 hrs more to be done.
I think a good rule of thumb for intro board games is things where each turn is relatively short, the basic rules are 20 min tops, and there's something amusing or compelling to it. Ideally also some involvement when not your actual turn.
If you're not used to it, learning a set of rules that read like part of the tax code, and then remembering them for three hours, doesn't appeal.I think it needs to have been demonstrated to be worth dealing with ( ... )
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All other considerations are irrelevant.
(I haven't been playing many board games lately. I prefer card based games, these days. Lost Cities, if I want strategy. Flux, if I want humor.)
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