(no subject)

Nov 20, 2007 12:26

A musing:

Consider a WOW server that has just opened. There are no players, and no money or items in circulation. Any money created in the game is therefore from

1. looting monsters
2. quest rewards

which are not very large amounts. So obviously, with less money around, stuff on the AH has to cost much less at first due to the small money supply. Now one has to believe that Blizzard keeps meticulous records on how the economy of the game changes over time so they can introduce or remove gold sinks from the game. It would be interesting to see the hard data on the rates of inflation versus time and the average wealth of the players in the game.

Given that an epic mount costs somewhere in the neighborhood of 600 gold, if one was to join a new server just after it opened, how much harder would it be to get that 600 gold in the "early days" of that server versus at a later time?
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