I don't know, specifically, but I suspect the answer lies somewhere in the middle of "the refs and the organisers can't decide whose job it is to tell him no", "he monsters all the time so technically when he wants to play he does have precedence under club rules", and "someone nice always volunteers to drop out when we have too many players".
Erm, for non-LARPers (at least, not of this genre), can you define 'outdoor' and 'indoor'? I mean, besides the obvious, that one happens inside a building and the other does not.
Oh right, sorry. The indoor side of things is like, the talky part of things, where everyone gets to play their characters and talk about stuff in character and every now and then the refs send in NPCs to get plots moving and tell the PCs that, you know, there's bandits on the road to the west or a necromancer has raised a massive army of the dead in a nearby town or whatever; ours is held on a weekday evening in a room we rent from a pub. The outdoor is the fighty bit where peoplepick the mission to go to kill those bandits or the army of the undead or whatever; only some people get to play their characters as the player-party, and everyone else is the monster-party plays all the monsters; that's on a Sunday, in a local wood. There's one indoor and one outdoor every fortnight, basically, and we're only a small local system so there's anywhere between 10-25 people on any given outdoor, of which 5-10 will be the player party, with less people overall meaning a smaller player party
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That explains it perfectly for me. I'm from Vampire: the Masquerade and Vampire: the Requiem LARPs, where two STs can together represent the pack of werewolves everyone's facing, because there's no physical fighting, just chops or card draws or dice rolls. Everything took place in and around the recreation center at a community college, and there was no distinction between 'indoor' and 'outdoor'.
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