*headwall*

Apr 27, 2010 21:30

No, it isn't technically against the rules to pop in out of nowhere, kill someone randomly with the excuse of a 'evil personality', suddenly get control back, run away, and switch to a new character so no one can come after you IC...

But it's still a bitch move.

multiple personality fail

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ms_meghatron April 28 2010, 04:34:06 UTC
o_O It should be against the rules. Especially if it's a one-hit kill. WTF.

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maverickz3r0 April 28 2010, 04:38:54 UTC
It should be. We've actually been working on something to make...nearly every part of that impossible lately. It just isn't finalized yet.

Of course, I'm still trying to convince the other admin that we need a 'if a player does something REALLY obnoxious we can ban them for a while for it' rule.

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sagelylegs April 28 2010, 04:51:30 UTC
Every chat room I've been to lately has had a catch-all "don't be a dick" clause, though the administrator still has to call if it counts. It's both a benefit and a burden, because of how much and little it covers.

On the other hand, I imagine making individual rules covering parts of bad behavior could get kind of daunting after a while. It'd be nice if you could honor good behavior in general in one fell swoop, though getting wordy is called for, in cases like this.

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maverickz3r0 April 28 2010, 04:57:32 UTC
It's a fairly large RP forum, so we have some pretty thick rules topics. We prefer having well set out rules, because we have a playerbase that tends to protest anything too vague. This does mean any given general offense only even happens once, and anything we can think of is covered, but the drawback is that we can't impose the rules retroactively.

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sagelylegs April 28 2010, 05:43:46 UTC
There's also the option of the administrator having the right to ban anyone for a transgression regardless of an existing rule... technically their prerogative anyway, and easily abusable, but really, sometimes it's the only thing that makes sense.

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sagelylegs April 28 2010, 05:46:19 UTC
Hindsight example: a fellow in a number of groups I've mentioned in my earlier posts, has frequently gotten away with things strictly because what he did was "technically" not against the rules. He openly admitted he was looking for loopholes to get away with things, and yet he was let to persist just because there wasn't a rule.

But I assume you already have something written to take care of that kind of contingency. Not quite the same, but possibly more annoying.

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maverickz3r0 April 28 2010, 07:00:34 UTC
If we catch someone loopholing, they get a -10% stat penalty. Stats are a pretty decent part of our game, and the people who would loophole are powergamers anyway, so it's a decent deterrent.

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