Why do I bother anymore?

Mar 24, 2010 21:25

We're playing in a fantasy setting. We're all (no exceptions*) playing magi who create and enchant golems or else the golems themselves. The most advanced things in the entire game scientifically are clockwork creatures and steam engines ( Read more... )

bad character bio, buy a clue, speshul snowflakes

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xiphias March 25 2010, 01:54:43 UTC
Oooh. . . SAND GOLEMS! Individual grains of sand that are each golems. Or even dust mote golems.

It has possibilities. . .

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hamsterhotep March 25 2010, 02:02:23 UTC
Ah, wasn't just me whose brain went there, then.

Well, if not nanite size, then small ant/beetle-shaped golems that arrange themselves into rods, cogs and associated clockwork...

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lodo_bear March 26 2010, 00:09:55 UTC
Now there's a thought. Tiny magical mechanical bugs seem within the realm of possibility. OP, check us on this: does your world allow for very small and intricate clockwork, such as would be required to make an ant-golem?

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yamikuronue March 26 2010, 01:50:54 UTC
It's been established in some RP lines that making miniaturized golems is highly dangerous because the amount of power a normal-sized power source puts out overloads them and makes them likely to explode, and creating new power sources has also lead to explosions. Though if someone wanted to make nano-golems, I suspect they'd just ignore the earlier threads.

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lodo_bear March 26 2010, 02:54:18 UTC
Oh boy! Exploding nanobots!

Well, no hive-mind golems for any of us. Too bad.

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darkmoon_light March 26 2010, 06:12:52 UTC
Hmmm...what about normal sized golems, that after construction have a shrink spell applied (several times, likely) and a permanency spell? That way, a wizard would have to have done it.

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yamikuronue March 26 2010, 06:14:15 UTC
That sounds like the kind of thinking I wish my players employed ^_^

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darkmoon_light March 26 2010, 06:29:01 UTC
Yay!

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