Because procs are generally worthless for healers. What are you gonna do, recast all your hots when the thing pops? Healing is about being consistent, and SP procs can't simply be mathed out as "10/55 * proc_value" like they can for caster DPS.
Comparing to MDF/bravery is pretty dumb, because they're both extremely situational toys and in those situations, both beat Plea pretty handily. For example, MDF is pretty much just a mana regen toy. In fights where mana is strained to the maximum--for example, 2-healing IC-10-Hard--you're going to want to equip the trinkets that give you longevity. MDF's 180 spi is going to be way better than Plea's 108 int every day of the week: even after 3.1.2, spirit is marginally better than int, and MDF packs an extra 72.
Bravery likewise is a useful clicky trinket where you're likely to be taking damage spikes. For example, Freya+2 or Freya+3, having an extra 3300 life on demand is just downright useful. On Vezax, popping the trinket lets you safely suck up that extra tick of Saronite Vapor. The trinket coming with 111 spellpower is gravy as well. How much clickable safety does Plea give? Right, none.
Just to give another perspective why I think druids should pass on it: the top 3 tree trinkets are SoH, Sif's, and IDS. The only time you should use a different trinket is when there's a specific mechanic to the fight that you need to work around. There's virtually no aspect for which Plea outdoes Sif's, while there are still aspects where Bravery and MDF outdo Sifs.
However, I should probably remove Egg of Mortal Essence. About the only thing it's useful for now is Thorim Arena, to overcome the omnipresent slowing debuff.
I guess if you dont like the proc than thats just preference. But the uptime of it works out to 141 passive sp, so its better than anything else save for a full stack IDS. You can say you can't math it out, because if I heal with the trinket and you heal without it... I would have put out more HPS than you at any point in the fight after the initial proc. My "lows" in consistency would be higher than your consistent-max after that point if the trinket was the only thing separating us.
But I disagree with your comparision of the int vs. spirit. Per-point, Intellect is vastly superior to spirit now as a pure regen stat. Unless you have crazy amounts more spirit than intellect (like +500 or some nonsense), 1 point in intellect will always give more then a point in spirit. Perhaps youre overlooking its effect on replenishment?
My experience with Eclipse on my Moonkin has taught me time and time again that procs always happen when you least want them to. 590 extra SP while the tank is on a parry streak doesn't really mean much, whereas 111 more SP on every WG after the raid-raping ground tremor on Freya, on the other hand, is a pretty significant bonus.
As a healer, I value consistency. Being able to save the raid with a lucky proc at a critical time doesn't put content on farm. If the Plea trinket was 10 sec click buff on a 60 second CD, I would be much much more attracted to it, even though theoretically the uptime would be lower. On a side note, I tend to estimate uptime on 45s CD procs as x/50 for healing or x/55 for balance, since they don't trigger immediately.
As for pure regen stats, maths on EJ on Int vs Spirit with somewhat reasonable assumptions gave around a 3:4 ratio (4 spi = 3 int) for mana regen only post-innervate change. This includes raid buff assumptions like Replenishment. When you add in Spirit's impact on spellpower, the stats become virtually tied, with spirit ahead by a nose with the traditional valuation of throughput @ .8 and regen @ 1.0. (If you have are not OOMing, you should start to tweak that ratio in favor of SP. When you do this, spirit pulls farther ahead.) In 3.1.1, Spirit is definitely stronger with its impact on innervate.
I see what you're saying about the proc, but from my perspective you're pretty much saying you'd rather be consistently worse just for the sake of being consistent. I just think you undervalue just how much more you will doing when its active, it works out to more passive SP for a reason.
Regen wise its bar-none best aside from spark. The only thing close in terms of pure regen is Yogg25 hard, and the greatness intellect card.
Dont know what youre looking at when comparing the stats, but id recommend this table. Its closer to 1:2 then it is 3:4.
In the table you linked, that puts the value of int for regen at about 49.88. Spirit at 35.88. This is pretty close to the 3:4 ratio I mentioned before (37.5 and 50 would be exactly 3:4)
As gear improves, one would expect to move diagonally down the table. The value of int increases at a slower pace than spirit. So, as we move to Uld Hard and the next tier of content, spirit is going to continue to catch up as a pure regen statistic.
Since I don't have a screenshot of my character screen raid buffed, here's the rawr model for what I consider to be my attainable BiS pieces, fully raid buffed:
At that level of gear the intellect is far better then anything else outside of spark, keeping in mind that the Yogg-hard trinket isn't modeled yet because it was just recently found.
Even at 1300 int 1600 spi, the mana regen value of int:spi is 52:37, approximately the 4:3 ratio given before.
Also, I was under the impression that Rawr (and actually, most sims) aren't very good at modeling tree because healing is not something you can distill into a simple rotation.
Models are about the big picture. If you want a SP trinket, look at the red. Then IDS is clearly above everything else. But since IDS doesn't have anything else of value, and most other trinkets will at least 60% of the passive SP available PLUS other things.. you can't really be surprised when others are modeled closely.
In the case of SWG+Troll Divinity, they both are better regen trinkets then IDS. And because they have spirit, they get some minor points for SP, which is what makes them comparable.
Was barely worth using pre-ulduar(I personally used DMC & MDF), shouldn't even be considered anymore unless youre just stubborn. There are other trinkets available that don't sacrifice so much raw regen and still have most of the SP that IDS offers at full stacks.
There's a reason why the item budget is what it is: 3sp=1mp5. Choosing 60sp over 60mp5(which is worth 180sp in the item budget) is just silly.
Every time we have a conversation, it always ends the same way. Me throwing numbers and facts at you, and you getting backed into a corner and saying essentially saying 'ur dum' without ever giving a single retort that qualifies as a rational thought. Whatever, there's no reason for me to respond anymore. Sorry for disagreeing with your opinion on an iLvl213 trinket.
And as for the arena representation, it jumped pretty nice after the innervate change that I already told you was needed. We were dead last at the start, but it picked up a tad.
Still behind priests and paladins in every bracket, but at least we jumped ahead of shamans in 2s/3s. Guess it didn't really help your team though. 51% win with a ret at ~1600mmr? Ouch.
Math all you want, when you say stupid things like "IDS isn't a good trinket", you're just demonstrating that your mathematical models are dead wrong.
Unfortunately, even your math is suspect. I've repeatedly claimed, backed up by the EJ folks, says that Int:Spi is like a 4:3 ratio for mana regen. You disagreed, and then linked to a mana regen table on EJ that supported exactly my claim.
It's funny, we're looking at the exact same data, but you keep coming with dead wrong conclusions, while time and time again my conclusions are shown to be right.
Comparing to MDF/bravery is pretty dumb, because they're both extremely situational toys and in those situations, both beat Plea pretty handily. For example, MDF is pretty much just a mana regen toy. In fights where mana is strained to the maximum--for example, 2-healing IC-10-Hard--you're going to want to equip the trinkets that give you longevity. MDF's 180 spi is going to be way better than Plea's 108 int every day of the week: even after 3.1.2, spirit is marginally better than int, and MDF packs an extra 72.
Bravery likewise is a useful clicky trinket where you're likely to be taking damage spikes. For example, Freya+2 or Freya+3, having an extra 3300 life on demand is just downright useful. On Vezax, popping the trinket lets you safely suck up that extra tick of Saronite Vapor. The trinket coming with 111 spellpower is gravy as well. How much clickable safety does Plea give? Right, none.
Just to give another perspective why I think druids should pass on it: the top 3 tree trinkets are SoH, Sif's, and IDS. The only time you should use a different trinket is when there's a specific mechanic to the fight that you need to work around. There's virtually no aspect for which Plea outdoes Sif's, while there are still aspects where Bravery and MDF outdo Sifs.
However, I should probably remove Egg of Mortal Essence. About the only thing it's useful for now is Thorim Arena, to overcome the omnipresent slowing debuff.
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But I disagree with your comparision of the int vs. spirit. Per-point, Intellect is vastly superior to spirit now as a pure regen stat. Unless you have crazy amounts more spirit than intellect (like +500 or some nonsense), 1 point in intellect will always give more then a point in spirit. Perhaps youre overlooking its effect on replenishment?
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As a healer, I value consistency. Being able to save the raid with a lucky proc at a critical time doesn't put content on farm. If the Plea trinket was 10 sec click buff on a 60 second CD, I would be much much more attracted to it, even though theoretically the uptime would be lower. On a side note, I tend to estimate uptime on 45s CD procs as x/50 for healing or x/55 for balance, since they don't trigger immediately.
As for pure regen stats, maths on EJ on Int vs Spirit with somewhat reasonable assumptions gave around a 3:4 ratio (4 spi = 3 int) for mana regen only post-innervate change. This includes raid buff assumptions like Replenishment. When you add in Spirit's impact on spellpower, the stats become virtually tied, with spirit ahead by a nose with the traditional valuation of throughput @ .8 and regen @ 1.0. (If you have are not OOMing, you should start to tweak that ratio in favor of SP. When you do this, spirit pulls farther ahead.) In 3.1.1, Spirit is definitely stronger with its impact on innervate.
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Regen wise its bar-none best aside from spark. The only thing close in terms of pure regen is Yogg25 hard, and the greatness intellect card.
Dont know what youre looking at when comparing the stats, but id recommend this table. Its closer to 1:2 then it is 3:4.
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http://img39.imageshack.us/img39/1053/raidbuffednostack.jpg
So with a proper raid, 1372 Spirit and 1218 Int.
In the table you linked, that puts the value of int for regen at about 49.88. Spirit at 35.88. This is pretty close to the 3:4 ratio I mentioned before (37.5 and 50 would be exactly 3:4)
As gear improves, one would expect to move diagonally down the table. The value of int increases at a slower pace than spirit. So, as we move to Uld Hard and the next tier of content, spirit is going to continue to catch up as a pure regen statistic.
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http://razorbites.com/celeras/BiSTree.jpg
At that level of gear the intellect is far better then anything else outside of spark, keeping in mind that the Yogg-hard trinket isn't modeled yet because it was just recently found.
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Also, I was under the impression that Rawr (and actually, most sims) aren't very good at modeling tree because healing is not something you can distill into a simple rotation.
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Models are about the big picture. If you want a SP trinket, look at the red. Then IDS is clearly above everything else. But since IDS doesn't have anything else of value, and most other trinkets will at least 60% of the passive SP available PLUS other things.. you can't really be surprised when others are modeled closely.
In the case of SWG+Troll Divinity, they both are better regen trinkets then IDS. And because they have spirit, they get some minor points for SP, which is what makes them comparable.
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There's a reason why the item budget is what it is: 3sp=1mp5. Choosing 60sp over 60mp5(which is worth 180sp in the item budget) is just silly.
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PS. How about that resto druid arena representation this season, eh?
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And as for the arena representation, it jumped pretty nice after the innervate change that I already told you was needed. We were dead last at the start, but it picked up a tad.
http://www.realmhistory.net/arena-statistics/class-breakdown.html
Still behind priests and paladins in every bracket, but at least we jumped ahead of shamans in 2s/3s. Guess it didn't really help your team though. 51% win with a ret at ~1600mmr? Ouch.
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Unfortunately, even your math is suspect. I've repeatedly claimed, backed up by the EJ folks, says that Int:Spi is like a 4:3 ratio for mana regen. You disagreed, and then linked to a mana regen table on EJ that supported exactly my claim.
It's funny, we're looking at the exact same data, but you keep coming with dead wrong conclusions, while time and time again my conclusions are shown to be right.
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