player.
NAME/HANDLE: Phae
PERSONAL JOURNAL:
voreARE YOU 16 OR OVER?: Y
CONTACT: tentacle epidemic @ AIM |
vorarephilia @ plurk
OTHER CHARACTERS:
brainsblownproviral character.
CHARACTER NAME: Francis York Morgan SPOILER: Francis Zach Morgan
SERIES:
Deadly Premonition |
x |
xCANON POINT: Episode 2 (part 1), Chapter 08: Muses Gallery
AGE: 33.
APPEARANCE: [
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SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
PERSONALITY: When we first meet York, he is all shacked up in his awesome car, able to talk onto the cellphone, smoke, and use his laptop all the same time while talking to a fellow co-worker about the physiology of Tom and Jerry...
...From the cartoon.
It's almost instantly that York gains a comical sense to him. His quirky comments and statements, his love for cartoons and his horrible tastes in B-horror films and ridiculous like for punk rock goes to show that this FBI agent is no paper pusher who is undetermined to finish a case. He himself take the 1% cases that are of the truly bizarre and odd. A good example would be his first ever case involved a psychotic med school professor kidnapping and killing teenage girls and stuffing extra organs into their cadavers because an alien told him too.
Before his case drove him to the town of Greenvale (where the game takes place.) York was attacked by a woman; a copycat killer cat-woman that had laced razors in her nails. And he states to himself that woman are really strange beings, confusing. His relationship with women is a little slated, nothing of the negative kind at all, but more of the caution and observant kind.
This is pretty obvious, since when he meets his first love interest in the game, in an instant he states to Zach that she is easy on the eyes -- completely worth the trip.
This 'trip' being crashing his car and losing all of his belongings.
Still he feels a sense of awkwardness around women, a sort of attraction conflicting with his own personal interests to keep at a distance since his parents death.
In a sense, York is more use to the paranormal and surreal than to the motives of normality of the human mind. Not that this makes him a terrible FBI agent -- on the contrary, this makes him think outside of the box, able to think of amazing illogical-turned-logical explanations that would make anyone gawk in amazement and horror. His calmness is hardly easy to falter, and York is near-impossible to make uncomfortable. He oozes a sort of glee in gushing and delving into the horrors over autopsy reports with co-workers, no matter what the environment is. And this causes him to kill the appetite of other people rather easily to the point of complete discouragement.
Despite his somewhat cheerful deposition with his explanations of occurred homicidal cases and gory details, York is a rather easy person to get along with. His friendliness is stemmed rather easily, which makes him having the advantage of getting along with people. But with this, he is also overbearingly confident to the point of near-arrogance, a quality can easily irritate people. What annoys them more is that he has logic and understanding that backs him up, which causes him to be rarely be wrong in his assumptions.
Even with his capability of interacting with people effortlessly, York still has a habit of working on his own. In the case, he does not allow Emily and George -- the authority of Greenvale -- to venture in potential crime scenes without his own exploration of the place; also he spends a lot of time reminiscing in his passion for media in his car and in his hotel room where he will spend countless hours in conversation with Zach.
Himself, being a eccentric and quirky character, stands him out from the rest of the townsfolk, which is saying a lot. Between a man-servant who speaks in rhymes in substitute of a gas-mask wearing rich man who own half of Greenvale, to an old lady that runs in place holding a pot yelling about it turning cold, and a grocery store owner who is obviously a rock god; York can become as weird as one gets.
But even for a FBI agent, York has some...odd mannerism. With a addiction of smoking a few drags at points where he becomes nervous or even anxious, York is an obvious chain-smoker. He places fingers to the side of his head when he talks to his imaginary friend Zach, as well as taps his tie when he thinks, a finger-point when he proves his evidence or his presumptions are clear. A ridiculous habit he has is having a cup of coffee every morning, and with this, he tells his own fortune -- whether it is true or not, well...he believes in his own intuition.
Still, he has a hard time doubting himself. In the first hour of the game, it is already revealed that the initials of the person himself and Zach are looking for are F.K., and that in itself is the most important, most handy clue he receives.
The superstitions which happen to be a very important part of York's personality, his profiling is top notch even if he believes his own dreams, and claims that he cannot complete a case without the assistance of coffee or not believing what his subconscious tells him in the forms of his dreams.
Unusual for a FBI agent, however, is that he is willing to run errands for the townsfolk, of course if it has the benefit of the case he will do it without hesitation but well...shoving boxes around in a storage room? Not so much, but say the right thing and it's easy to see that York is hardly reluctant. The mention of a murder, or something that is vaguely relevant to York, and he will debate for a few moments before doing so, and even once he does so, he puts his fingers to his temple and say that these townsfolk really have oddities that interest him.
Speaking of Zach...
You see, York has personal issues as well. Zach is known as his imaginary friend. The person he talks to inside of his head. Once Emily comes to ask York who Zach is, and he explains to her that Zach is a very good friend of his, actually, his only and best friend. They had known one another since they were children, but York has never seen his face. Their conversations usually involve a mixture of interests, even if they have contradicting ones, as well as over the case. Also, they become rivals for the affection of Emily.
It's York that is actually the duel personality of Zach that swapped places with him due to the trauma in their childhood. A traumatic experience of Zach finding his father pointing a gun at his mother, who had a tree growing out of her womb that sucked her body dry, and after wards his father killed himself.
Zach had manifested a personality of York who was now in control and became a FBI agent to understand his father's motives more than anything.
The appearance of Zach was at the very end of the game, and even though it's highly doubtful that he will resurface in Siren's Port, he is a character that shows to be more docile and vulnerable than York himself. Almost appearing lost, but he is not clueless either. He still manages to keep himself alive while fighting the last boss in the game, and he still manages to keep himself calm and cool, though downtrodden after losing his only and best friend York due to York's own trauma that included not being able to save Emily from her own fate.
It's York that is the dominate personality of course, but it's also him that protects Zach from resurfacing and to face his own trauma, but the times York talks to Zach (bringing his fore and middle finger to his head as though tapping into his own subconscious.) is how he tries to coax him out of the protective shell of his mind. And even though Zach hardly surfaces, he is just as intelligent as York. Just as York says, "We've been through everything together."
ABILITIES: First and foremost, York is a human, but he is also a FBI agent. But even for a human FBI agent, York has the impressive ability of premonition (Good thing the title of the game didn't give that away.)
With a certain object in his hand and his cataloging memory, York is a perfect example of criminal profiling which -- in this case -- he excels at. No matter what object it may be, York is able to visualize the events that led up to who that object belonged too, how it got there, and the occurrences that surrounded it before shoving it in the back of his mind. This, however, might be limited to whatever he is investigating, but that doesn't seem like much of a problem once he puts some effort into it.
His intelligence is of a extremely high level, and his logically and rational thought is beyond impressive. However...while driving or playing darts too long stresses him out, but being against a flood of joker-esque undead contortionists does nothing for his stress levels.
The many oddities that York has encountered (He states that himself and Zach share the 1% of crimes that are too gory and disgusting for normal FBI agents to stomach, they take them on themselves.) has sufficiently heightened his lack of fear or flinching, as York seems to be more impressed by a plate of good food than monsters that suddenly worm up from the ground.
Being the FBI agent that York is, he is also skilled in weaponry; this going from his standard issue FBI gun to a wrench to a flamethrower and a guitar. Not to mention, York has a magically poncho that will explode from his lapel whenever it is raining. Not that it explodes, per se, but it is a magical poncho that randomly appears and disappears.
One other thing, York is a apparent psychic. He reads his fortunes in coffee and also his dreams are a vague relation to future events and the uneasy assumption of deja-vu that he purely believes in. Relating to this power of his psyche, York also has a supernatural factor to him that includes him being able to reach into his own subconscious (This being dubbed as 'the red room'). This subconscious usually appears in his dreams, and in these dreams are people and things that relate to his interests, to his goal in a more literal term.
It's possible that people can end up in these dreams to represent a symbolic catalyst. It's doubtful that these people in his dreams have a free-will of their own, as they only seem to be scripted.
POSSESSIONS: x12 Lollipops.
x04 Cans of pickles.
x06 Stabilizers.
x01 9mm Handgun. (Infinite ammo.)
x01 Dart gun. (Infinite ammo. But holy fuck if it isn't useless.)
x01 FBI Identification badge.
x01 Magical rain poncho...
x01 FBI Suit.
x20 Packs of cigarettes :)
x01 Legendary Guitar Grecotch.
It's a miracle how he isn't fat.