PREMISE.

Sep 18, 2011 23:53



PREMISE.You wake up, alone in the dark. There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile, empty medical bay.

Don't worry. The disorientation usually wears off in less than thirty-six hours.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number-completely unique to you-is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party. The rest is up to you.

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Ataraxion is a panfandom science-fiction/horror RPG set in a universe not so different from our own. The game is primarily a character-driven jamjar, with an overarching plot that will conceal story elements from both the player base and the PCs. Characters will arrive in-game on the Titan-class colonization ship Tranquility, waking from grav couches located in the ship's medbay. The ship (mysteriously bereft of all original crew members, save two) is heading towards a way home-a deep-space jump point known only as Ataraxia. From there, according to the captain, characters will be able to return to their universes.

This is not a game with a guaranteed happy ending. You might survive, but at what cost?

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NAVIGATION
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