rules of the game

Oct 17, 2023 06:14


It's customary to think of angels and demons as cohesive opposing camps, even though etymologically the demons are gods and spirits, and the angels are messengers. Any demon (whether it's Lucifer or Michael) can be a messenger (ἄγγελοί), it's not a question of a camp, but of whether and how much a given situation is aligned with divine attention. That is, if there's a particularly strong intention in the divine, shaping events in a certain direction, to the point of said intention becoming a subject of consensual and integrative attention.

cf. “*The manifestation of Virtue is regarded as a reward by Heaven for following its will*”

That being said, the messages differ. In a game the players are often split into teams. When a drama is enacted on a wide scale, such as the Apocalypse, the pathos lies in touching on the extremes, such as Good and Evil, Life and Death, and so on. The *messages* are assigned so as to bolster the illusory acuity of said extremes. Different teams spin different stories, weaving a complex tapestry in order to give the whole affair some more depth.

The will of God might be different then, depending on the game the context of which a demon (spirit) is being approached in, or acts.

It's not merely that some words are “old” (2022-10-05), but that opposing and competing words might participate in the attention and action of divine.



Any punishment is eternal in the sense that one may look at it as being frozen in time (like “*in the purely spatial realm*” of Dick) or else recurring, emergent. That being said, the punishment (cipani09) is concerned with making a deity (demon) a part of divine will. Paradoxically, a demon who is thrown into the pits of hell and burns in the lake of fire might be a better angel (a tool of course-correcting divine attention) than one frolicking in the clouds (Hebrews 12:6).

Previous post Next post
Up