Card List

Dec 27, 2011 17:00

Monsters

Effect Monsters

Active Guard x2 - This card acts like a bullet proof vest. Once he equips it to his body, it absorbs any physical attack made against him and reduces the damage to 0. In order to have this work, he must have Psychic Armor Head equipped and active. Lasts 1 turn once it absorbs damage. Since he has two in his deck, this means that he can absorb damage two times per game or battle.

Advanced Shield - This card acts like a deflector as long as he has two or more armor pieces in play. Once an opponent declares an attack, he can choose to have Advanced Shield deflect the attack to another piece of armor at Varon's choosing. This means that any weaker part of his armor that was targeted is spared as long as he has two or more armor cards in play. The moment that number drops to 1, Advanced Shield is destroyed and is no longer in play for the remainder of the battle.

Big Bang Blow - If this card is sent to the graveyard, it automatically inflicts damage to all the monsters on the opponent's side of the field by destroying all of them as long as there are more than two armor cards in play during the time of attack. If there is only one in play, this card only deals half damage before being destroyed. Like Advanced Shield, this card can allow the user to choose the target affected when attacked.

Black Hole Shield - This card can allow Varon to absorb the attack damage of any given attack at one time as long as he has two or more armor cards in play. He can use this card to negate the attack and redirect it to his opponent. Once the damage is absorbed, the card is pulled out of play and sent into the graveyard.

Burning Knuckle x2 - For ever card that Varon has in play, this card gains an additional 200 attack points. If he has two cards in play, he gains 400 attack points, causing that damage to go through the defenses of his opponents and inflicting that damage to his opponents instantly during the attack phase. This card remains in play until it is destroyed during battle. He has two of these cards in his deck.

Buster Knuckle - If he doesn't have any armor cards in play, he cannot use this card. If Varon has two or more armor cards in play, he can summon this card in defense mode and can choose which card that will take damage during his opponents attack phase. This card can raise any card in play an extra 200 attack points. If Burning Knuckle is in play, he can stack this number in conjunction with the card.

Buster Pyle - This card takes no damage during the battle phase. Once the opponent attacks, Varon can inflict an additional 500 damage to the opponent's life points, instantly destroying his opponent's monster. In the case of a physical battle, he can inflict physical damage to his opponent and the card vanished from play after the attack.

Double Cloth Armor - This card cannot attack. Once an opponent attacks, this card takes action and brings the attack damage down to half. Meaning that if a monster has 3500 attack points, it goes down to 1750 for the remainder of the battle but the armor is destroyed in the process.

Jet Gauntlet - This card instantly destroys any monster on the opponent's side of the field without calculation. If two or more armor cards are in play, Varon can choose which armor part takes damage.

Over Boost x2 - Since he has two of these cards in his deck, Varon can use them without losing too many parts. Once this card is summoned from his deck, he can directly attack using his armor.

Psychic Armor Head - Once this card is in play, he can summon one more armor card without having to draw for it. Meaning, he can call it to the field without waiting an additional turn. Any armor cards in play can now be worn by the dueler.

Trap Buster - He can destroy any traps on the field when he has this card equipped and Psychic Armor Head is in play. In a physical battle, he can detect traps with this card and destroy them. Once the card has been used, it is removed from play.

Magic

Armored Gravitation - He can equip all of his Armor cards as long as Psychic Armor Head is in play and in attack mode.

Data Brain - This card allows him to copy any weapon on the field and use it against his opponent for one turn. It is equipped to Psychic Armor Head and is a continual use card until Psychic Armor Head is destroyed.

Full Armor Gravitation - Varon can summon up to 10 cards at one time and equip them as long as he has Psychic Armor Head in play.

Kishido Spirit - Any monster on Varon's side of the field cannot be destroyed as long as the attack points are the same on both sides. In a physical battle, this means that he can negate an attack for one turn.

Monster Reborn - This card will allow him to summon any card that is in his graveyard.

My Body as a Shield - Varon pays 1500 life points to activate this card. It would negate any attack that would destroy any of his monsters for one turn.

Phoenix Gravitation - This card will allow him to summon up to 4 monsters in his graveyard and bring them to the field as long as Psychic Armor Head is in play.

The Seal of Orichalcos - This card boosts attack power of any monster by 500 points. It cannot be destroyed until the duel is complete. In most settings, this card is not in his deck.

Traps

Extinction Fist - This card is activated the moment a direct attack is declared by a ritual summoned monster or special summon.

Magnet Armor - This card allows Varon to summon 1 Armor Monster in his graveyard for 1 turn in attack mode. Once the card attacks, the monster is destroyed and the turn is ended.

Keep in mind that he can only do one attack per round with his armor cards no matter how many cards he has in play.

badfic_manor, cards

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