The Colossal of Raisagrad

Dec 14, 2007 23:22


Man's use of steamjacks was the daughter of the necessity of the Orgoth occupation so many years ago. The first were known as the Colossals, massive machines of war that were strong enough to shatter the dark armies of the invaders. Over the years since the Orgoth were driven back over the sea, the great warjacks were eventually retired from service due to peace treaties between the Iron Kingdoms and lack of funding, their chassis scrapped to build smaller descendants.

Now, however, Gorman of Many Colors, a mechanika collector living in Five Fingers, has uncovered information suggesting that a mostly intact Colossal still lies somewhere hidden within an Orgoth ruin where it fell in the war. If this reputed madman could find such a weapon, his resources could return it to being a dangerous force in western Immoren, rivaling the strongest battlegroups of the Kingdoms' armies.

Fortunately, Gorman has many enemies, and three happen to be hot on his trail at this moment. . . .

Asir (CN Iosan [CG50] Rogue 4/Scout [CG84] 4/Mage Hunter [CG120] 2): As men grow in power, the elder races fade into the fringes of western Immoren, but none more than the elves of Ios. Some of your wizards posit that the decline of your dying goddess is collateral damage from the humans' reckless use of arcane magic. You are one of those who venture forth from the forest to hunt man-mages and save your people. Such a powerful and unpredictable warcaster as Gorman is a high-priority target, so you have taken the opportunity to ally yourself with others who are after him in order to bring him down.

Garrity (N Morridane [CG39] Rogue 5/Pistoleer [CG124] 1/Second Story Man [CG] 4): You take pride in coming from a long line of men of questionable occupations. You have worked your way up from breaking into cheap garrets to be able to infiltrate the mightiest bastion (or so you claim). You were elated to accept an offer to break into the Five Fingers workshop containing possibly the greatest private mechanika collection in the Iron Kingdoms. Little do you know that this job will take you to unforeseen depths. . . .

Sigmur (LN dwarf [CG46] Cleric 9/Fighter 1): As a cleric of Rhul, you are tasked with enforcement of dwarven law. You have just arrived in Five Fingers on the trail of a dangerous human mage who is suspected of having stolen mechanikal texts from your land. If the holy word of the Great Fathers is not enough to dissuade him, you will not hesitate to put him to the axe.

Strongarm (N ogrun [CG54] Barbarian 5/Fighter 4): Many ogrun families have worked for centuries in Rhul as guards and laborers. Having served under the clerics of the Great Fathers since you were but a bokur, you were proud to choose Sigmur as your korune. Your skills in the art of dwarf-tossing (a tactical method of overcoming the short-legged folk's mobility problems) serve your korune well in rough terrain.

RPG one-shots

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