[OOM] Settling In

Apr 25, 2010 02:44

The room that Zevran leads Zak to, number 715, is much like the Antivan himself. Small, neat, clean, yet cheerful in its own way and a far cry from the rooms he keeps in Antiva City. Those are nothing more than a place to stay and a place to work, a place to keep the more sinister tools of his profession, not a place to really share with others. ( Read more... )

zaknafein, #715, milliways, oom

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Re: Interesting place you have here... whipped_weapon April 26 2010, 13:00:07 UTC
"Mild and...I shall be eternally grateful for the fact that you have never met a mage of my people." Zaknafein said fervently.

"The mages of my people are power hungry, prickly and proud, eternally hungry for any scrap of knowledge, no matter how forbidden it is. Most mages have pacts or can summon demons for various things, aid in battle, specific tasks, information... Mages of my people can cast spells to turn other beings into animals, or monsters; can summon and control the corpses of the dead, can blast people with fire or lightning, turn people to stone, bind elemental spirits to talks and create golems... and those are just the fairly normal spells without going into studies of specific vocations." Zaknafein said gloomily.

"And they have higher status than fighters. Which basically means they are more likely to have things their way. If a powerful, high ranked mage takes a fancy to a commoner fighter, the fighter in question... most often the approach used to this situation is to bend over and take whatever the mage wants to dish out. And pray the mage doesn't decide to turn them into something... unpleasant.

When facing a mage, stealth is the best option. Facing them straightforwardly without others to back you up is suicide. Painful, polymorphed suicide."

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Re: Interesting place you have here... antivan_leather April 26 2010, 13:11:47 UTC
"Summoning a demon is more likely to earn a Thedosian mage a visit from the templars, than any praise. Certainly they can blast people with fire or lightning, if they learn how, but I have not noticed any unusual number of people going about singed or aflame."

Zevran does look surprised, by this information. "I suppose that mages vary between worlds as much as everything else. I do not think you would find issue with many of ours, if you met them. They receive training in magic precisely so that they become less of a danger to themselves and to others. I understand that most mages manifest ability around the age of six, usually quite dramatically. They are taken to the Towers and raised there, so that they learn to control their magic and use it constructively."

Polar opposites, for the most part. Maleficarum and apostates are exceptions to the rule, and Zevran has to admit that even all of them aren't necessarily bad. But then, his "familiarity" with a handful of mages has probably made him more tolerant than most.

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Re: Interesting place you have here... whipped_weapon April 26 2010, 13:22:21 UTC
"These templars, are they Paladins? I had heard that some fighters on the surface have divine favor and can call on their deities for assistance when against a mage." Zak murmured curiously, recovering slightly from the previous topic's horrors with the aid of the excellent spiced wine.

"All mages in my home learn magic mainly to kill other people with. Can Bards use magic here the way they do in my home world?" Zak asked curiously. "Many of the other disciplines and... vocations of people in my home world can use some sort of magic. A druid for example can command animals, change shape, and cause trees to eat people, though one understands the last feat is very rare."

The drow tilts his head at the other male questioningly. "You can, of course, ask me whatever you wish about my home, since you have so obligingly put up with my queries."

(ooc: off to bed for now!)

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Re: Interesting place you have here... antivan_leather April 26 2010, 18:27:01 UTC
The Antivan looks a bit confused. "Paladins? N...o, that does not sound like the templars. I know little, unfortunately. All templars are Andrastian; the Dalish and Rivaini have their own gods, after all. But the Maker, remember, is said to have turned his back upon the world, and so the templars could not appeal to him." Zevran frowns a bit. "But you are correct, that they are trained specifically to oppose and destroy mages."

He stretches out once more and gives a low hum of pleasure as he settles. "The Chantry controls the mages, in Thedas, and the Circle often accuses them of being afraid to let the mages use their Maker-given gifts. But only mages can do magic. Bards sing, though they are considerably more popular in Orlais than Antiva. And rangers can summon animals. But I believe that only mages can assume the form of an animal, and then only a very small number ever learn. The other skills are ones that only rogues like myself can learn."

What he doesn't know is that it's simply impossible for most mages to learn to shift into anything useful. That learning requires the ability to watch animals for years, and save for apostates, mages don't really have the freedom to go and observe bears or wolves or eagles.

"The druids and so on that you speak of, are they among the surface dwellers? Or simply among your people? I would not think that you would have trees, below ground."

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Re: Interesting place you have here... whipped_weapon April 26 2010, 23:38:24 UTC
"Paladins are also the martial arm of the churches they belong to." Zak said counting Paladin attributes off his fingertips. "...singleminded, having a strong moral code and a tendency to smite what their church considers 'evil', and having an inability to accept other people's viewpoints should they be more... pragmatic. Inflexible." The drow sipped from his mug.

"Druids are always found among the surface dwellers, but raiding parties sometimes come across them when moving through the woods on their way to maul some unfortunate surface dwellers and burn their villages down.

Rangers exist in my world too, though some of them can use spells, especially when they have a patron deity.

Wizards, Sorcerers and Warlocks are all base definitions for magic users with varied skills and the ability to enchant items, though the names for their specific vocations vary based on what schools of magic they devote themselves to. Warlocks are significantly different from the other two types because they gain their skills by pacting with a being from another dimension, like a demon, or spirit of some sort.

Psions are a different thing entirely, and far more limited than mages in their capabilities. Some are born with the ability to foresee the future, others shape substance from the realm of dreams into items or weapons. Others can read minds, control other people's thoughts or actions, or simply blast people."

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Re: Interesting place you have here... antivan_leather April 27 2010, 00:50:41 UTC
Zevran takes a moment to digest this information. "Hmm. Perhaps there are not so many differences," he hazards. "Though the Chantry prizes unshakable faith in the Maker above any sort of moral piety. You would be surprised how infrequently the two actually go hand in hand. Look at me, after all."

He shakes his head and takes another sip of wine, swishing it thoughtfully in his mouth before swallowing it. "As I said, only mages can work magic in Thedas, and most are happy to be and let be. The blood mages, they are the ones who can control others. But such magic is forbidden, and any known maleficar is hunted down. Though I have met one or two who were actually decent people, in spite of their unsavory knowledge. Apostates with such knowledge are much sought after by the nobility as protection, so of course we Crows must have one or two, that we may learn to defend against such magic as best we can."

A slight shrug. "But I know little of magic compared to those who work it. I am a poisoner, myself. Only slightly less chance of inadvertently torching my eyebrows off, but absolutely no risk of demonic possession."

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Re: Interesting place you have here... whipped_weapon April 27 2010, 02:07:43 UTC
Hm. Magic seems to be much more limited in Zev's world. Those circumstances have both their good points and their bad points.

Zak will not mention that he does have a few magic tricks up his.. currently rather short.. 'sleeves', as do most Faerun elves. He would not wish to be known as a mage, after all. He never liked them and has no desire to be sent to a tower full of them.

"I am glad to hear that the mages in your home are very little like the ones in mine." Zak says finally, sipping at his drink. "And that you have defensive measures and training in case they decide to turn against your folk."

He's not sure if he should be happy or disturbed that they hunt their mages down when said mages delve into forbidden knowledge.

On one hand, Zak hates, distrusts and does not have great respect for mages. On the other hand, all magic being reason for someone to be hunted down and trapped? Not a good thing for an innately magical being to have to face.

"A poisoner, hm?" Zak murmurs curiously. He understands some of the risks of the trade, and poisonmakers are very, very respected among the drow. "A very highly admired skill."

He finished the last of his drink and carefully put the mug away next to the pitcher Zevran had been using, before he went back to his pile, sat himself down, and looked through his belt until he found one of the more commonly made poisons. Drow poisoners made thousands every year, and Zak may not have had most of what was available but what he did have was quite... adequate.

He pulled out a vial that held a certain poison based on a mushroom that inflicted death by massive internal bleeding on any unfortunate eaters and put the belt back, before he got to his feet and walked over, to offer the tightly sealed vial of poison to his host.

"This is one of the poisons of my people. I think it will be.. interesting for you to use."

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Re: Interesting place you have here... antivan_leather April 27 2010, 05:06:40 UTC
"Well, there is not much that we can do, admittedly. Which is why the fact that most are relatively inoffensive is a very convenient one." Zevran grins. "And thank you. We have our share of them, of course, but I like to think that I have a special touch with the art."

He looks surprised when Zak offers him the small vial, but accepts it gratefully. "I... thank you," he says. "I am grateful, truly. What are its effects? Its means of administration?"

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Re: Interesting place you have here... whipped_weapon April 27 2010, 05:18:38 UTC
"It causes massive internal bleeding, rupturing of blood vessels, rapid failure of internal organs. Visible results are an amount of blood rushing out from the orifices as the subject dies." Zak said professionally.
"Used to coat a blade, dart or needle, or it can be mixed in with a target's food. It works very fast once it's actually in the bloodstream."

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Re: Interesting place you have here... antivan_leather April 27 2010, 05:30:16 UTC
The look on Zevran's face changes from one of surprise to one of interest and delight. Most normal people would be horrified, probably, but Zevran is neither most people nor normal.

"Thank you," he says again with a grin, and gets up to tuck the little vial away with his others. "I have a use for such a thing coming up, I think. I look forward to seeing what it can do. We have plenty of fatal poisons in Thedas, of course, but few that are so spectacular in their display." Lanthrax, Quiet Death, and a small handful of others. But even those didn't involve blood pouring from the victim's orifices.

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Re: Interesting place you have here... whipped_weapon April 27 2010, 06:16:58 UTC
Oh, yes, drow poisons are very spectacular. Some even cause the victims to rot from the inside out. Or convulse until they break their own backs.

"Drow poisons are often spectacular." Zak agrees quietly, not wanting to go in depth about exactly why*.

*Because they're utter sadists. Who enjoy a good murder the way most other races like good parties.

"I am glad you like it." A moment's pause.
"I am, after all, in great debt to you for your assistance and hospitality."

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Re: Interesting place you have here... antivan_leather April 28 2010, 08:53:18 UTC
"Ours tend to be subtle, but very effective. Assassins try to maximize the damage of the first strike. A fast-acting and lethal poison is often ideal. We do have a few more... exotic ones, of course. For special occasions, you understand."

He drains the last of his wine and sets the mug aside, smiling, before he gets to his feet and crosses to the dresser, picking up a hairbrush. A few deft movements of his fingers have the leather ties holding his braids out and set aside, and then he picks the plaits themselves out before beginning to brush.

"You have offered me company and conversation, no? I am grateful for that."

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Re: Interesting place you have here... whipped_weapon April 28 2010, 09:55:57 UTC
"I think I understand." Zaknafein said, neutrally. Many matrons preferred their enemies to suffer agonizing torments as they died, many of them took pride in administering poisons that were slow acting and had a cumulative effect, and those master poisoners who could pull such using a thing off were lauded highly for their skills. He could definitely understand why the poisons that produced either of those effects were referred to as 'for special occasions.'

"Though I do not quite think my.. company or conversation have been adequate to repay you for your hospitality."

Still, Zak did have one thing missing. He had a spare pair of clothes, his armor was clean, he had most of what he needed to survive the next day with him. But he had no toothbrush. Or any of the alchemical liquids the drow nobles used, when they could, to clean their teeth. Cantrips were all very well and good, but Zak preferred to be certain about these things.

The drow sighed in resignation. "Excuse me? I will be right back. I need to get something from the Bar." He said quietly, going back to his pile, and then putting a few daggers back into their hidden places, grabbing his item pouch, (which held both the insignia and the ten silvers) before he went back out to find his way down to the Bar, leaving the door unlocked.

He came back with several coppers to go with the nine silvers and amulet he had left, a tube of toothpaste, and a toothbrush that was strangely white and more elegant looking than most drow commoners saw in a lifetime.

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Re: Interesting place you have here... antivan_leather April 28 2010, 10:10:30 UTC
By the time Zak returns, Zevran has made his way into the bathroom and is immersed up to his neck in hot water. He's already taken care of his own teeth and other such necessities--flushing toilets had every advantage over chamberpots--and his wet, soapy hair is piled on top of his head as he soaks.

"You obtained whatever you needed?" he asks when he hears the door open and Zak walk in, cracking one eye open.

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Zak totally agrees with you about the toilet vs chamberpots. whipped_weapon April 28 2010, 12:06:46 UTC
"Yes, I obtained it." Zak agreed, closing the door behind him. Now he could either go off and finish cleaning his teeth right now, or he could have to wait until the other elf was done bathing. It was a fortunate thing by Zak's standards that the other elf was not in a more ...revealing... position.

Bugger this for a game of skullbones. The drow went to clean his teeth.

On the bright side, the strange white paste that he had to use to do it tasted better than some of the things alchemists came up with, recently.

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Re: Zak totally agrees with you about the toilet vs chamberpots. antivan_leather April 28 2010, 12:30:39 UTC
"Good. Bar is usually very accommodating, about life's little necessities."

The Antivan submerges himself, closing his eyes and holding his breath as he spends a surprisingly long period of time rinsing his hair out. Only when it's done to his satisfaction, and squeaks when he sticks his head back above water and rubs it between two fingers, does he wring it out and stand up, grabbing a towel to dry it.

He at least has the decency to turn his back, so that Zak isn't catching a look at his "best side" in the mirror. Patience may be a virtue that the Antivan rarely practices, but he's not incapable of it. It doesn't take long in any case, and when he's finished Zevran wraps the towel around his hips, climbing out of the tub and opening the drain.

"Just turn the light out, when you are finished?" he says, and then returns to the bedroom. He does not, curiously enough, seem to make even the slightest of sounds as he moves.

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