not really Annador...Gloucester Bay

Jan 18, 2009 22:59

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stealthdozer January 19 2009, 08:10:06 UTC
Elf Ranger
The elf ranger combines sylvan grace with deadly skill, moving effortlessly through the wilds in search of his prey. He isn’t quite as tough as a typical ranger but enjoys extra bonuses against his race’s favoured enemies and can befriend a powerful elven hound.
Hit Die: d6.

Requirements
To take an elf ranger substitution level, a character must be an elf about to take his 1st, 4th, or 10th level of ranger.

Class Skills
Elf ranger substitution levels grant the same class skills as the standard ranger, plus Balance.
Skill Points at Each Level: 8 + Int modifier (or four times this number as a beginning character).

Class Features
All the following are features of the elf ranger’s racial substitution levels.

Elf Favoured Enemy (Ex): An elf ranger’s favoured enemy ability grants him a +2 bonus to Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or "servants of Lolth" as his favoured enemy, these bonuses rise to +3. "Servants of Lolth" includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger’s favoured enemy found on page 47 of the Player’s Handbook.
This substitution feature replaces the standard ranger’s 1st-level favoured enemy class feature.
This substitution feature also affects the elf ranger’s later improvements to his favoured enemy ability. Each time an elf rangers gains a new favoured enemy, he can increase the bonus for one favoured enemy by two, or three if he chooses to increase his bonus against orcs, undead, or the servants of Lolth.

Elven Hound Companion (Ex): A 4th-level elf ranger can select an elven hound (see Races of the Wild, page 189) as his companion, even though the creature is a magical beast. For the purpose of any of the ranger’s spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.

Strongheart Slayer (Ex): A 10th-level elf ranger gains a +4 moral bonus on Will saves against the spells and spell-like abilities of drow and driders, and a +4 moral bonus on Fortitude saves against the poison of monstrous spiders.
This substitution feature replaces the standard ranger’s 10th-level third favoured enemy class feature, as well as the additional +2 (or +3) bonus against an existing favoured enemy. The elf instead gains his third favoured enemy at 15th level.

First Level:
Base Attack Bonus: +1
Fort Save: +2
Ref Save: +2
Will Save: +0
Special: Elf favoured enemy, Track, Wild Empathy
Spells per Day: None

Fourth Level:
Base Attack Bonus: +4
Fort Save: +4
Ref Save: +4
Will Save: +1
Special: Elf hound companion
Spells per Day: As standard ranger

Tenth Level:
Base Attack Bonus: +10/+5
Fort Save: +7
Ref Save: +7
Will Save: +3
Special: Strongheart Slayer
Spells per Day: As standard ranger

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