Waxing Philosophical I (RPing)

Dec 01, 2008 18:45

It is one thing to trust or distrust your STs. But it is a much more damaging to the atmosphere of a game when you distrust your fellow players.

Discuss.

Will be back to perhaps extrapolate. Maybe.

Extrapolation: Generally, I've been working pretty hard in behind the scenes stuff STing a Mage game. I bring out some really very awesome Status Rules ( Read more... )

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brimstone_crow December 2 2008, 03:09:11 UTC
I can't edit my above comment so here is my thoughts on the status rules:

I am actually surprised the players didn't like them, I thought for sure they would jump on them to try and abuse them for more status (IE: I will vote for you when its your turn if you vote for me now etc.)

Another thing I have noticed about the current crop of wanton players.... alot of them are really really lazy, you can see this in alot of their threads. It's like beating my head against the wall any time I do XP requests. I don't just mean the lack of effort put into the justification but also the lack of punctuation, formating or even the quick run through a spell check.... seriously.... how hard can it be paste into word, spell check past into forums?

But actually you can read my own gaming gripe on my live journal from earlier so no need to go into that again.

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Gamers are like Cats angelnomoon December 2 2008, 03:19:26 UTC
I'm rather interested in it too. But it all amounts to the fact that they do not trust their fellow player. Which really, really scares me. It's really not all that amount of paperwork on my end - it's just a lot of watching.

I do not ever give people anything on a silver platter. And my signature is indeed correct. Anyway, if they are expecting to walk all over me - they are sadly mistaken.

I love the status rules and I'm pretty sure we'll use them.

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On the Status System angelnomoon December 2 2008, 13:10:53 UTC
It's actually really very hard to abuse. What I wrote as an overview is a condensed (probably overly so) of fifteen pages on what exactly everything is and means. And how to adjudicate it from the STs point of view. It seems people see the word MET and go "HOLY SHIT I DON'T TRUST IT."

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Re: On the Status System brimstone_crow December 3 2008, 00:00:05 UTC
I don't think people distrust it because it is MET, I have often wanted to try MET but never had the balls to actually do it being a closet gamer and all.... I think it really comes down to players don't think that they will fare aswell with other players being able to input on the decisions.

We have all seen the people who will wait for a certian ST to be online before they post their requests because they believe they have a better chance at getting the same thing granted if ST A does it instead of ST B.

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Re: On the Status System angelnomoon December 4 2008, 01:10:42 UTC
To be honest, nWOD met are just reprints of the corebooks, in much more terse terms to fit smaller books and such. I read them sometimes to get a better handle at what the Corebook said in more obtuse terms. the MET: nWoD LARPs? Generally larger tabletops with cards instead of dice. This is a large generalization but there isn't much fundamental difference in mechanics anymore.

That said, MET books introduce some really interesting things and errata is usually seen there first. For example, the MET: Awakening status system. Also, Requiem's Ascendency system. And finally in MET: Awakening - you have a cap on extended rolls capped by your attribute+skill+arcanum (that's right, max 15). And that probably because success is 15.

But anyway, yeah that's what I got to in my first post - players don't seem to trust players.

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