Reading a former RP partner's journal made me reflect on games that have come and gone, and I felt like posting about them.
1.) Sins of Seattle's Fathers (Vampire the Masquerade Table Top) Possible my favorite game ever. It was a game that my husband ran (back when he was simply my boyfriend/fiance) during my freshman and sophomore year of college. Had most of my closest friends at the time, and it involved one of my favorite characters, a recently turned Toredor named Sarah Catherine O'Hare who was made more than a little nutty by the fact that her embrace was fucked up, the majority of her family was murdered by her former boyfriend turned Sabbat vampire, and her nearly constant companion was a batshit crazy Malkavian. Definitely an epic game that didn't get a proper ending. It simply petered out like many great games because people didn't have the time for a weekly five hour session. DAMN I miss that game.
2.) WWZ II (Greatest Journal based RPG based on the novel World War Z) My first experience roleplaying online. I LOVE zombie anything, plus I completely fell in love with this novel, so a game set 40 odd years in the future from the book sounded like a blast, and it was while it lasted. Unfortunately, the game died off due to inactivity. That BADLY upset me, because it was my first game online to die (although certainly not the last).
3.) Sunnydale OSI (Greatest Journal and later Live Journal RPG based on the television show "Buffy the Vampire Slayer") I met some of my closest friends and made my favorite characters in this game, so obviously I'll always hold it in my heart. Both times when it died, it was due to inactivity (although the death of GJ added greatly to the first death). The ending of this game also messed greatly with a friendship for the longest time, although now I like to think that things have gotten better. It took it a while, though, although I think much of the angst was based on misunderstandings. I never meant to pull people away with a spin-off. Frankly, at the time, what happened was a person that I was very close to got upset over how a plot line went down and wanted to pull away from that game. Looking back, and knowing the major amounts of mental issues that she was going through at the time (she eventually had to quit roleplaying because she was using it as an escape instead of dealing with her issues), I can now see that she reacted very badly to something that could have went a lot better. The only way I could keep playing with said person was to create a spin-off. Could have handled the situation a bit better myself, but I was never intending on quitting OSI at all.
4.) The Numerous One on One's I Had Going with FG (All "Angel" based) I found a love on one on ones when Sunnydale OSI was going through its first death (this was a several month period, so I was definitely feeling the dry spell). While not wanting to sound like a weird fan or anything, FG's probably one of the best roleplayers I've come across. Because of the multiple issues going on in her life right now, we've had to put our one on one games on an indefinite hold. I hope and pray that, once things have picked up for her (and I believe they will, because as much as a natural pessimist I am, I WANT to be an optimist), that they will pick up again, because I really miss them.
5.) C'est La Vie (Original Character Game Based in Occupied France in WWII) Everyone knows that I'm a history nut, so of course I'd love a game like this. I very much enjoyed the relationship between the Nazi soldier and his Jewish wife that was created between the mod and I. I happen to like conflicted characters like that. It died due to inactivity on the part of other players, sadly. (This seems to come up a lot).