Something to remember about Weera and NASPA's rankings

Apr 17, 2010 06:18

You don't get a ranking unless you're active.

You're not active unless you've played 28 fully-rated games in 24 months.

Weera's not going to be "top 10" or "top anything" until after he's completed another multi-day, or a couple of one-days.

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quinquennia April 17 2010, 15:35:06 UTC
For the sake of argument, Weera's initial rating could have been >2300 if he had played a 1900s opponent and won that game. John chew estimated his chance of beating a 1900s opponent would have been 40 ( ... )

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jigsawn April 17 2010, 16:51:49 UTC
Isn't there a higher ratings multiplier when you're still in your first X games? I think X is about 50.

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jigsawn April 17 2010, 16:56:48 UTC
If it wasn't clear, this is because ratings are supposed to be more volatile in the early going. It sometimes takes a while for a player to have played enough games for the rating to settle at the level it should be. Weera's case is not an uncommon occurrence in Scrabble or chess, nor probably any other game with an Elo-like rating system.

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quinquennia April 17 2010, 17:28:35 UTC
yes there is, but it's been awhile since I've seen the chart. I think it was posted on the old NSA site, but I can't find it on the NASPAWiki. This is all I get:

"The K value, or sometimes called the Multiplier, is usually 20. However players with less than 50 tournament games will have a higher K value, the idea being this helps accelerate them to their “proper” rating. Also, once a player's rating goes above 1800 or 2000, their K value drops to 16 or 10, respectively."

Needs clarification.

I believe the chart with the old ratings system clarified this:
something like
Under 51 games and rating over 1800: K=32
Under 51 games and rating over 2000: K=20

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