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Everquest xenophanean August 3 2013, 11:52:44 UTC
I see what you mean about the Molyneux problem. What they are attempting looks almost impossible. I wish them luck, but I won't hold my breath.

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Re: Everquest andrewducker August 3 2013, 13:05:40 UTC
Yeah, I can think of ways of doing some of it, and making it be fun. but I want more details before I get too excited.

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Re: Everquest cairmen August 3 2013, 13:22:16 UTC
It's similar in many ways to what Guild Wars 2 attempted, and partially succeeded at, but more ambitious.

I'm optimistic. A lot of people, from SOE down to the tiny team making CubeWorld, are all working on the same problem right now - a living fantasy land. It only needs one of them to get it right and that's my entertainment for the next decade or so sorted.

(Plus, two words: Oculus Rift.)

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Re: Everquest andrewducker August 3 2013, 13:24:42 UTC
I'm more thinking that if you let a bunch of players loose in a fully-destructible world then you'd have a pile of smoking cinders left 17 seconds later.

I can think of solutions to this - but I'm waiting to see what _their_ solutions are. If they can't cope with griefers knocking out all of the bridges connecting the capital city to everywhere else then they haven't thought it through :->

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Re: Everquest resonant August 3 2013, 16:46:19 UTC
I play on some griefing Minecraft servers. The spawn areas are protected to give noobs a chance, but outside the boundaries anything goes. Some areas of the boundary have deep chasms going all the way down to bedrock, with lava-filled tiger pits elsewhere. Some griefers have built walls to block noobs, others lurk outside pretty little glens filled with trees and ponds - and swoop down out of the hills to rob and kill when a noob decides to pause and do some fishing.

It still works though, as massive map sizes use sheer geographical distance to limit the amount of griefing that a clan can do.

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Re: Everquest andrewducker August 3 2013, 17:50:13 UTC
Yeah, when playing with infinite maps that don't have important areas of plot, I can see it working.

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Re: Everquest apostle_of_eris August 3 2013, 18:56:56 UTC
Those must be some bad-ass tigers.

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