It's similar in many ways to what Guild Wars 2 attempted, and partially succeeded at, but more ambitious.
I'm optimistic. A lot of people, from SOE down to the tiny team making CubeWorld, are all working on the same problem right now - a living fantasy land. It only needs one of them to get it right and that's my entertainment for the next decade or so sorted.
Re: EverquestandrewduckerAugust 3 2013, 13:24:42 UTC
I'm more thinking that if you let a bunch of players loose in a fully-destructible world then you'd have a pile of smoking cinders left 17 seconds later.
I can think of solutions to this - but I'm waiting to see what _their_ solutions are. If they can't cope with griefers knocking out all of the bridges connecting the capital city to everywhere else then they haven't thought it through :->
I play on some griefing Minecraft servers. The spawn areas are protected to give noobs a chance, but outside the boundaries anything goes. Some areas of the boundary have deep chasms going all the way down to bedrock, with lava-filled tiger pits elsewhere. Some griefers have built walls to block noobs, others lurk outside pretty little glens filled with trees and ponds - and swoop down out of the hills to rob and kill when a noob decides to pause and do some fishing.
It still works though, as massive map sizes use sheer geographical distance to limit the amount of griefing that a clan can do.
Reply
Reply
I'm optimistic. A lot of people, from SOE down to the tiny team making CubeWorld, are all working on the same problem right now - a living fantasy land. It only needs one of them to get it right and that's my entertainment for the next decade or so sorted.
(Plus, two words: Oculus Rift.)
Reply
I can think of solutions to this - but I'm waiting to see what _their_ solutions are. If they can't cope with griefers knocking out all of the bridges connecting the capital city to everywhere else then they haven't thought it through :->
Reply
It still works though, as massive map sizes use sheer geographical distance to limit the amount of griefing that a clan can do.
Reply
Reply
Reply
Leave a comment