I don't know that I can offer any real criticism/commentary, but I'll post some thoughts that came off what you wrote.
So, they're building this new sword-fighting game that is based exclusively around the concept that controlling your sword-fighting with a controller or keyboard is rubbish. And then they offer, at the $25 level, the game with no motion controller. To me, that's just stupid; if your game's naff without a motion controller, you should have a pledge level that includes the game with a motion controller.
Given that part of the project is the development of a motion controller, it actually genuinely worries me that we don't see any real footage of that. There is neither a pledge level that includes the motion controller that they claim to be interested in manufacturing, nor is there an ETA on when they're going to have that ready. If they hadn't done such awesome videos I'd almost be tempted to say that this was a hoax.
There's no discussion of what platforms are going to be supported beyond the PC, which also surprises me - especially given that I think of motion control as being primarily the purview of the console. I haven't heard much about motion controls on the PC and I don't think I know a single person who has that functionality. Xbox, PS3 and Wii U all have high profile motion controllers. Why choose the platform that has the least motion control penetration when developing a motion-based game?
So, they're building this new sword-fighting game that is based exclusively around the concept that controlling your sword-fighting with a controller or keyboard is rubbish. And then they offer, at the $25 level, the game with no motion controller. To me, that's just stupid; if your game's naff without a motion controller, you should have a pledge level that includes the game with a motion controller.
Given that part of the project is the development of a motion controller, it actually genuinely worries me that we don't see any real footage of that. There is neither a pledge level that includes the motion controller that they claim to be interested in manufacturing, nor is there an ETA on when they're going to have that ready. If they hadn't done such awesome videos I'd almost be tempted to say that this was a hoax.
There's no discussion of what platforms are going to be supported beyond the PC, which also surprises me - especially given that I think of motion control as being primarily the purview of the console. I haven't heard much about motion controls on the PC and I don't think I know a single person who has that functionality. Xbox, PS3 and Wii U all have high profile motion controllers. Why choose the platform that has the least motion control penetration when developing a motion-based game?
Reply
Leave a comment