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Oct 11, 2010 01:00

Actually there are something like 43 updates between the last public post and the one before it. They were just all "Friends Only". But, they are largely about programming. So if you find that boring, no big loss.

On that topic, I am (as ever) working on code in my spare time. This time, using DirectX 3D instead of OpenGL. It is kind of startling how much better the shader debugging tool is for DX3D, compared to what you have to use for OpenGL. And I don't have to translate every shader program I read about from Cg or HLSL to GLSL - they just work as-is.
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