Okay, just copy/pasting this from an e-mail I just received:
PLAY! A Video Game Symphony
Saturday January 19, 2008 8 p.m.
Fort Worth Symphony Orchestra
Miguel Harth-Bedoya, Conductor
PLAY! A Video Game Symphony features award-winning music from titles such as Final Fantasy ®, Silent Hill ®, Battlefield 1942 ™, World of Warcraft ® and The Elder
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I actually thought about including references to some of the games involving live action segments with real actors. However, in explaining my position, I'm trying to write about general trends across the nation, and according to what I've read, those games with live action are just too uncommon and have too little cultural influence to make a significant dent in the national statistics.
A very recent game would be too recent for study, by the way, so it's unlikely I would find much on it in the research literature.
The problem with video geek game discussions is that they tend to be cliquish. As an example, look at you and me. You and I have both played video games, yet we had to struggle to find any we had both played.
More importantly, video game discussions reinforce cliquishness. Television discussions used to cut across social boundaries and social divides. A rich man, a poor man, and a middle class man could all bond by way of discussing their favorite television program. A caucasian, an African-American, and an Asian-American could all bond through enjoying the same television episode. The research makes it clear that such boundaries-crossing bonding does not occur with video gaming at anywhere near such frequency (thus far, at least).
Also, no offense Amzrigh, but you are not the average person!
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