Amount of Information

May 15, 2010 16:49

This is my first discussion here, but I believe it is more of a question that will lead to a huge discussion. Since finals have ended, I have started working on some projects, but these projects leave me kind of wanting to do something else because of what I am doing. I rather not go into the details to the premier of everything, so here is the ( Read more... )

!discussion

Leave a comment

Comments 15

turkmikari May 15 2010, 22:46:48 UTC
I think you should have the amount of information you feel comfortable with, saying what you believe needs to be said and if something doesn't feel "important" then it's okay not to go into too many details. If you can entertain yourself with your site it will show and it will make it a great site.

As for what I personally look for in a shrine, that depends on the character. Most of the time when I search for shrines I already like the character which is what brought me to look at the site. If there's a version of the character I'm no familiar which is significantly different with the one I know (anime vs manga vs game) I'll look to read up on that.

If I already know the character (and his/her various version if there are any), then I'll only look over the information and not really go into detail because I would rather read about something I don't know, in which case I'll spend more time in the media section if available. Basically, I look to learn something I didn't know and be amused, though just being entertained is enough.

Reply


shorty_jd May 15 2010, 23:30:00 UTC
"How a character is played"
is I'm guessing related to some sort of console character/video game so that would be it's own little tidbit of extra information in itself!

"Do you believe having enough information regarding the basics, the name, and everything related to the character is alright?"

I don't think it's necessary to have a set amount of information i.e. basic, analysis of name, and "everything" related to the character. Have information that interests you that you'd like to share and find interesting.

"What do you look for in a shrine?"

I look for a nice design and information/content that is innovative and not the same stuff over again (or I guess whatever is repeated on wiki these days).

Reply


missdeep May 16 2010, 03:50:12 UTC
I found it a little difficult to interpret exactly what was being asked in this discussion prompt. Perhaps it would help to at least comment on the question yourself?

"the aspects on how a character is played..."

I'm not sure if this relates to literally playing a character (as with games) or if it's more about the general portrayal of a character. In both cases, I feel fascinating content can come from exploring such nuances. Saying "Bob is a soldier" is one thing, but if you were to explain how Bob the soldier fights in a battle-based quest, you'd be telling us even more.

Do you believe having enough information regarding the basics, the name, and everything related to the character is alright?As in, "is this amount of content adequate"? Well, it depends on the site and exactly what the creator seeks to explore. A lot can be said about the basic facets of a character, though you can expand on this further if need be. Generally speaking, people visit character dedications for a more "in-depth" look - Wikis tend to have statistics ( ... )

Reply


yeerk May 16 2010, 04:13:11 UTC
I'm with missdeep. I read this prompt like five times and I still don't really understand what's being asked.

Do you think it is important to show the aspects on how a character is played?

Like in a video game? If you mean from a video game, then I would say yes, it is important to include in-game information. I think so many people concentrate on story alone when making shrines to video game characters, and they forget that the character is from a game. With video game characters, there's a lot to discuss like how to use them strategically, any equipment (weapons and armor) that is available for that character, and any unique moves he or she has (like Sabin's blitzes, Locke's stealing, or Edgar's machines in FF6). The exception, of course would be non-playable characters like Lenne from FFX ( ... )

Reply

reikane May 17 2010, 22:08:53 UTC
I think so many people concentrate on story alone when making shrines to video game characters, and they forget that the character is from a game.

I agree with you that we should include some gameplay elements. But I do find a list of skills, items, equipments, statistics, or playing strategies are pretty boring and I almost never look at them. I prefer using gameplay elements into the plot when they are relevent to the character itself. For example, say a person uses fire elements mainly in their attacks. You would compare the fire element to the character; or say the way a character uses an attack sorta gives them some personality.

Reply


ashe May 16 2010, 05:17:40 UTC
I'm also assuming you're talking about a game character for the "played" bit. I don't like to include statistics in general, but I'll usually mention SOMETHING about their job class. Depending on the game I will talk more or less about gameplay. Like if it's really customizable I'll talk about what I like to do in it, but if it's pretty rigid then I probably won't say too much ( ... )

Reply


Leave a comment

Up