[ Player Name ] : Kristen
[ Personal LJ ] :
astrobright68[ Age ] : 23
[ Timezone ] : EST
[ Other Characters ] : N/A
[ Character's Name ] : Fakir
[ Character's Age ] : 15-17, I'm going to go with 16
[ Series ] : Princess Tutu
[ Canon Point ] : The end of Episode 22/beginning of Episode 23, right after Fakir DOESN'T get his hands chopped off, and Ahiru gets sucked into Drosselmeyer's wooorld, the story comes to a halt and then Fakir is like "*poses dramatically* I HAVE TO FIGHT DROSSELMEYER *hair blows*" See icon for reference.
[ History ] : Uhh I added a
link here but I didn't realize I could link it until after I'd already written it out SO DERP. \o_o/
Your first glance at Fakir is as a distant, standoffish senior ballerino who is always seen with the most popular boy in school, Prince Mytho. He slams a door on the heroine and generally bosses Mytho around on all matters (other than stressing the importance of pants). Princess Tutu gains pieces of the prince's lost heart, and in the beginning of the series, Fakir is exceedingly resistant to this, insisting to the prince that his regained emotions were worthless and would only cause him unnecessary pain because Fakir is totally an expert on being emotive.
While he maintains a cool and reluctant alliance with Rue under the pretext that they both believe Mytho should stay as he is, this view constantly butts heads with the main heroine, Ahiru/Duck, who wanted Mytho to regain all of his emotions. Viewing her as troublesome and an eyesore besides, his repeated attempts to ward her and her alter ego, Princess Tutu, off were evidence of desire to prevent both Mytho's and his own fate. He shows even more disdain for Kraehe, calling her the physical embodiment of the raven and regarding her extreme possessiveness of Mytho as dangerous, not hesitating to engage in battle with her on sight.
Fakir is motivated out of fear of the original course of the story, that he is doomed to be a useless knight sliced in half by the raven without landing a single blow of his sword. He also knows that if the story is set in motion, Mytho will be forced back into battle with the Raven. Even though he fears the story being set in motion and thus the commencement of his fate to die in a worthless fashion, he also truly wants to protect Mytho, eventually accepting his fate as the knight while still trying to defy its tragic implications. When Fakir found Mytho as a child, the ageless male's constant attempts to hurl himself out of tall buildings protect small animals without regard for his own safety caused the young Fakir to find the need to boss Mytho around to protect him.
Eventually in the first half of the series, it is Ahiru who seems to discover this largely hidden side of Fakir by eating his tasty bread and watching him cry, just as he discovers her secret of being both a duck and Princess Tutu by seeing her naked and robbing her personal belongings. Once Fakir learns that Mytho wishes to regain his heart and that Tutu's intentions are good, the two eventually become allies. In the battle against Kraehe, Fakir slices the Prince's sword in half so that they can't destroy his heart shards. As Fakir's falling to his death, he tells Tutu that she has to secure Mytho's future, then bleeds gallons of blood while Tutu and Kraehe have a dance battle on his watery grave. He is saved by the puppet Edel setting herself on fire to warm him.
In the second season, Fakir seems somewhat less harsh and possessive over Mytho and as the series progresses, Fakir's friendship with Ahiru puts them both in awkward situations at times because she keeps quacking and he keeps seeing her naked. He also becomes somewhat protective over the duck/girl, blaming himself when she becomes injured while trying to draw out the heartshard of pride from the Ghost Knight. Fakir is frequently taunted by both Kraehe and raven!Mytho about how he couldn't even die properly, he begins to doubt that he has any purpose in the story at this point, as it seemed to be continuing whether or not a useless knight wanted to be involved.
But Fakir is more than the knight; he has the ability to make stories come to life. He wrote a story as a child to keep ravens from attacking his town by directing them towards himself and his parents stepped in to protect him, getting killed off in the process. Trading his sword for a pen, he attempted to write, but his uncertainly halted him, preventing him from writing a story that would save Mytho, despite his efforts and Autor's coaching. Eventually, he finds he can write about Ahiru, as she was the one who changed him from the person who was only concerned with forcing Mytho to do what he said to the person who wanted to help the prince regain his heart as he wished.
Drosselmeyer forces Fakir to write Ahiru into the Lake of Despair, so he stabs himself in the hand to stop him. He then convinces her let go of her human form by telling her he'll be by her side forever - and a bird is her TRUE form. In the end, wishing to break free of the tragic fate of the story, he and Ahiru combine their powers to help Mytho and bring the story to a happy ending. Fakir then decides to take over the task of being the writer for Kinkan/Gold Crown Town, writing happy endings for its inhabitants with Ahiru at his side.
[ Personality ] :
On the outside, Fakir appears to be cold and cruel, as well as being extremely protective of Mytho to the extent that he goes so far as to threaten him and others on several occasions when they refuse to do as he wishes. He appears arrogant, short-tempered, stubborn, and mistrustful of people and is an individual that is overall very guarded about his feelings and motivations. He normally acts under the assumption that he knows best and thus all who oppose him are enemies and not to be trusted or that they are a waste of time. He is extremely distant and standoffish to most of his peers (and female admirers), considering them beneath his notice.
Despite how he appears outwardly, Fakir is in actuality a kind, noble(ish) individual, afraid of being a useless knight. Mytho's constant attempts to protect small animals with little regard for his own life caused the young Fakir to find the need to boss Mytho around for his safety, which is the cause of Fakir's cold exterior and demanding personality. Even though he fears the story being set in motion and thus the commencement of his fate to die in a worthless fashion, he also truly wants to protect Mytho, eventually accepting his fate as the knight while still trying to defy its tragic implications.
Fakir's trust is very difficult to gain, but once gained, is absolute. To those who can break through his hard exterior, he is a very concerned individual, filled with self doubt and a certain awkward kindness (particularly towards innocent things). He has numerous insecurities, the biggest of which is his fear of being unable to protect those he cares about and as season two progresses, he begins to doubt that he has any purpose in the story, as it seemed to be progressing without him.
Even after acknowledging his writing powers, Fakir lacks confidence in his ability to actually control the story, as not everything he writes comes true. He holds an intense disgust of Drosselmeyer, who pushes peoples' fate around at a whim for his own amusement, and Fakir seems to especially disdain the fact that his inherited story spinning powers could plausibly bring the story to tragedy as they had in his past. He tends to blame himself often, even for things that aren't within his control and he can even be cowardly to a degree, but above all, he has a sense of right and wrong. In many instances, he operates under the belief that the end justifies the means, and in this sense, will take any action necessary to execute something he believes in.
It's interesting that Fakir in the beginning of the series was so interested in controlling Mytho, but especially when season two begins, he despairs that he is not able to have the effect on the story that Tutu and Kraehe have. When he finally acknowledges his ability spin stories, he has the potential to finally control the story as he wants to, but he has changed so drastically from the beginning that he realizes you can't control people, with a story or with angry words; you have to let them make their own decisions. At the end of the series, he says he wants to protect Mytho and Ahiru because of his own feelings, not because of a role he has been forced into.
...He is also a huge dork when sufficiently embarrassed. O-OH GOD THAT DUCK THAT SAW ME CRYING
[ Strengths/Weaknesses ] :
Uhh, he's really good at getting sliced in half? (badum-tish)
Lawl, no. Physically, Fakir is probably one of the stronger (if not the strongest) characters in the series (mind you, it's a show full of scrawny 90 pound ballerinas, so your mileage may vary). He can wield a sword with some proficiency, and has been able to destroy random raven npcs without much trouble. He also fights the Ghost Knight in episode 19 and is able to defend himself against Raven blood!Mytho in episode 20. It's safe to say that Fakir is pretty decent with a sword, but he is by no means a super genius sword popstar ninja samurai.
Despite the fact that he's probably the strongest in the series, Fakir is generally not going to stand much of a chance against someone with actual years of training. Generally he's got more deft speed than brute strength, and even his leather padded knight shirt is meant to be light protection that doesn't weigh him down. So put him against that dude from Berserk and he will die. I'm actually pretty sure he's using it wrong since arming swords like his are generally used for thrusting and he seems to do a lot of slashing with it but this is just my own research, so idk. Considering that Fakir went to the ballet school to get as far away from his fate as humanly possible, it's unknown how/if Fakir learned how to even wield a sword properly; perhaps before he went to the Academy, or learned as a child, or it's just some innate thing that comes with being fated to be a completely worthless knight. But even being the knight has its limits. His fears of dying by being slashed in half by ravens has made him drop to his knees like a little bitch falter on several occasions. This fear can halt him in his tracks. Also Tutu stops him with a freaking girly fan, so I don't even know what to say about that.
Another strength (and probably part of the reason that he's decent at using a sword in the first place) is Fakir's mad crazy ballet skills. He's depicted as one of the most talented ballet students, and is probably second only to Mytho of the males studying ballet in Gold Crown Academy. While Mytho's dance style is characterized by graceful and delicate motions, in contrast Fakir's dance is one of power, generally containing strong and forceful movements, much like Fakir himself.
Fakir also has the ability to make stories a reality, but this is very unpolished skill. Being unpolished means that he has the capability, but seems to lack the conviction and/or confidence, because he knows firsthand that it can be dangerous, and it cost him his parents. He doesn't have the command of the story that, say, Drosselmeyer does, and even at his best, he seems only capable of writing about Ahiru, at least until the end of the series. So even this strength is also a weakness because Fakir can't catch a break. When Drosselmeyer forces Fakir to write Ahiru into the lake of despair, he seems plenty capable of directly influencing the story, but it's hard to say whether that is his own potential or his ancestor's meddling. In the epilogue, Fakir takes over as the storyteller of Gold Crown Town, so he can presumably write tales about other people, and has perhaps gained the conviction to write stories without being afraid of tragic implications.
Personality-wise, Fakir is stubborn to a fault, resistant to change, and short-tempered. He doesn't care what his peers think of him, perhaps to his detriment, because they begin to think very ill of him indeed when it is believed that he pushed Mytho out a window - and backhanding him right after and shaking Rue in the middle of the school square doesn't help. He has a great deal of insecurities that can be poked at, and his pride over trying to be the knight means that he will occasionally throw himself in danger with the intent of dying like an idiot. He generally doesn't play well with others and likes to do things on his own without outside assistance or interference; working together is out of the question, unless he really has no other option and/or you have his hard-won trust.
He also has a weakness against small cute ducks. '^'
[ Other Important Facts ] :
UH, given the nature of the writing powers, it can sort of be hard to use them in a rp setting as they sort of...alter reality and godmod up and down the street. Given his misgivings, it wouldn't be his first option so they may or may not come into play. Even if they do, seeing as he is only able to write stories about Ahiru during the series, how capable he'd be outside of Ahiru might depend on his conviction/how well he understands someone's intentions/etc. This is particularly true due to the canon point he is being taken from; being that it's before he writes Ahiru out of Drosselmeyer's domain, he hasn't technically written anything that has come true in years. And is pretty full of self-doubt as it is.