Player Name: Laura
Player Journal:
dismentalityAIM (if applicable): Arcfiring
E-mail: sinfulroses@gmail.com
Other characters played at InGen: Yazoo [
onvelvetstrings]
Pelleas [
falselyaprince]
Character Name: Captain Jack Sparrow
Fandom: Pirates of the Caribbean
Age: Not specifically given, but he looks to be in his early forties.
Species: pirate Human
Gender: Male
Sexual Orientation (if applicable): Heterosexual
Physical Appearance:
1 2 3 4 5 6 7 Jack is a most interesting sight. Though he has the appearance of any stereotypical pirate-- ratty clothes, tricorn hat, braided beard-- he still manages to remain original and distinct. Among these distinctions are the many different beads that he wears in his hair, and the red wrap-around bandanna that he wears under his hat.
At his waist, Jack carries his 'effects', those being a compass that doesn't point north, his sword, and various other small items.
As far as clothing goes, he wears a brown jacket over a low-cut white blouse, with many different layers of clothing under and above, giving that almost ratty appearance-- though the material is extremely durable despite it's appearance. He also wears worn boots, rings on his fingers, and has an extremely wide belt adorned with several buckles.
Another thing worth noting even though they aren't visible most times are the tattoos and scars. On his right arm, he has the
letter "P" branded, along with a tattoo of a
flying sparrow. His body is covered with scars as a result of his long years as a pirate, but his clothing keeps them well hidden.
Finally, there is one particular thing that makes Captain Sparrow so unique. That thing is his demeanor. He walks in almost a drunken stagger, slurring his words in a matching manner. One arm has a tendency to move almost with it's own will, yet it has no effect on his skills with a blade. Jack's just Jack, and there's no better way of describing him.
Personality and Traits:
Despite all appearances, Jack is witty-- perhaps too witty for his own good. He has a way with words that often leaves him with a grin and others scratching their heads. Whether or not he's merely doing it for the sake of confusing his 'conversee' is likely, yet not known for sure. He also has a possessive streak when it comes to his belongings. Don't touch his stuff, and you have nothing to worry about. Go after his effects, and you're likely to lose a hand.
Strangely enough for a pirate Captain, Jack is more keen to negotiate than to fight. He'd rather win a war of words than go in sword-point first. To him, being a pirate is about the freedom that comes with sailing his ship without the restraints of common law. This leniency is what cost him his position way back when in the first place. In addition to that, he is fond of spinning stories to spread his own reputation-- outrageous stories.
Selfish enough at times to sell out his own friends, said selling out usually occurs with a plan to save them, thus making the initial betrayal only a phase in his initial scheme. Of course, he usually is just looking out for himself and the Pearl in the end. Another of Jack's traits is his way with women, which he can apparently charm with ease. Unfortunately, he still needs to work on keeping each affair separate from the rest.
To most, he would appear slightly off his rocker-- not entirely misleading, as he even refers to himself as mad, but Jack's brand of madness is a special one, and that'd best be remembered. Some have deemed to call him a good man, and although he's a captain pirate at heart, there are times when this can be applied to him.
Canon Background:
Jack was born to the great pirate captain Teague, but led an unfulfilled childhood-- enough to merit leaving home at a young age, with the hope of starting a more worthwhile future on his own. He ended up everywhere from Singapore to Tortuga, eventually becoming a part of the East India Trading Company.
Working under Cutlet Beckett proved trialsome, and even then, Jack had better morals- meaning, he was not in agreement with many of it's policies. This resulted in him being branded a pirate when he freed some slaves instead of shipping them to be sold. Beckett branded him with a 'P' symbol, and Jack had no choice but to flee and become the very pirate he had left home to avoid.
He ended up doing well as a pirate, over time coming to enjoy it. Soon enough, there was no other life for him-- he loved nothing better than sailing the seas. He loved it so much that he made a bargain with Davey Jones himself. The only ship worth crewing in his eyes was his very first ship: a ship he soon called the 'Black Pearl'.
With the Pearl and his newly acquired crew, all that was missing was a matching reputation. Jack soon began to spread stories of his own supposed exploits, exaggerating and even fabricating details to suit his needs. Unfortunately, it was the crew rather than the stories that did him in. His first mate at the time, Hector Barbossa, had gotten a tad fed up with Jack's negotiating ways. He viewed real piracy as more of a cutthroat living-- a standard to which Jack was unable to live up to.
Barbossa convinced Jack to give him the location to the resting place of a hoard of Aztec gold, and the crew soon mutinied him after. Jack was left with a pistol containing just one shot, and he vowed to save that very shot for Barbossa himself.
He got lucky, however! The island he was marooned on happened to be the location where rumrunners had been hiding their stash of rum, and he managed to convince them to give him a ride off. Jack eventually ended up in Port Royale, with no ship and seemingly no way of getting back to sea without resorting to some sort of thievery. He never got a chance to decide before it seemed fate decided for him-- a girl plummeting into the water, to be more precise.
There were no others in the vicinity that knew how to swim, so Jack dove in after her, literally having to remove her corset because of how tight it was. Awkward though that was when the soldiers arrived, it was about to get worse. Commoder Norrington revealed his pirate status, stating that he was to be hanged. Obviously, that didn't sit well with Jack- whom promptly acted, grabbing Elizabeth, the woman that he had just saved, and using her as a sort of 'hostage' to fuel his escape.
And a great escape it was! As he vanished from their sight, he told them to remember this as the day they almost caught Captain Jack Sparrow. Of course, they... did end up catching him. He had made his way to a blacksmith's shop, using the tools inside to cut the shackle, but hadn't counted on the blacksmith's apprentice to get back. He dueled Will, and would've won by using Barbossa's last shot (saying that it wasn't meant for him) if it hadn't been for the blacksmith himself waking up from his drunken stupor and knocking Jack out with a broken bottle.
This allowed the Commador and his men to capture Jack at last, imprisoning him wile he awaited the gallows. Another twist of events was soon to put a hole in those plans, though. The Black Pearl, the very ship he was mutinied from, came looking for the medallion that Elizabeth wore around her neck. They raided the entire town, and a few even came to mock their former Captain while he was locked in a cell. There, they revealed that there really was a curse attached to the Aztec treasure- it caused them to become skeletal in the moonlight, and they were unable to die or enjoy anything in life. A true hell, as one of them put it.
Due to Elizabeth's kidnapping, Will (the blacksmith's apprentice) was forced to spring Jack from jail. Who but a pirate would know where a pirate ship made berth? They commandeered a ship, setting sail to find the Black Pearl. Oh, and Elizabeth, too.
Their journey took them first to Tortuga, where they picked up a crew. This was where Jack confirmed his suspicions with Gibs-- that Will was really the son of an old crewmate, Bootstrap Bill Turner. The resemblance was startling, really. Which meant that Will was the one whose blood would lift the curse. Which, also by extension, meant that Will was the one Barbossa's crew needed. Will, and not Elizabeth.
Shortly after Tortuga, their travels took them to their destination: Isla de Muerta, where things again didn't go quite as planned. Will didn't stay put as asked, actually knocking Jack out with a plank in his attempt to rescue Elizabeth himself. When he woke up, Jack found himself surrounded, and had to evoke the right of parley to be taken to Barbossa, where his suggestions of negotiation resulted in him being locked in a cell below deck.
As events would have it, he was eventually marooned with Elizabeth onto the exact same island from the last time he was mutanied. The rumrunners were gone, so it seemed as though there was no easy method of escape. With that option aside, Jack did the only think he could think of.
He got drunk!
And was in for a rather nasty surprise upon awakening. See, Elizabeth did have a plan-- and it was one that Jack would never have considered. When the pirate awoke, he found leaping flames from a rescue fire... made from burning the rum. However, it was effective. For Elizabeth, anyway.
The rescuers that arrived only arrested Jack again. They did somehow manage to persuade Norrington to search for Will, using the promise of catching the rest of the Pearl's crew, so it was back to Isla de Muerta for them! This is where they were forced to interrupt the exact same ritual as last time, only with Will as the one that would be offering blood. The pirates intended to break the curse placed on them by the stolen treasure, and the only way to do that was to return every single piece that was taken to the chest, and offer blood of someone whom had helped steal it- that blood being Bootstrap Bill Turner's.
Though they interrupted the ritual, Barbaossa still managed to send most of his men to attack the waiting ship outside. Sneakily, though, Jack had managed to take a piece of the treasure for himself, joining the ranks of the cursed. He kept Barbossa distracted long enough for Will to break the curse, finally using his last shot to end the life of Barbossa. They returned to the ship where the rest of the pirates were caught, and Jack was also supposed to be hanged.
Said hanging may have been a success, but Will staged a rescue with him-- even if it did end with them surrounded. Elizabeth stepped in for them, managing to persuade her father to have his soldiers lower their weapons. Jack, as cunning as usual, took this moment to jump into the lake and make his escape onto the waiting Black Pearl below. He sailed off, presumably to continue his pirating career.
This career again came at a price. Jack had still owed his debt to Davy Jones, from back when he raised the Pearl up from the depths of the sea for Jack thirteen years ago. He pursued the fabled 'Dead Man's Chest', supposedly carrying the still-beating heart of Davy Jones-- but he never reached the goal on time. Along the way, Jack met up with a rather... unusual Bootstrap Bill Turner, who now served aboard the Flying Dutchman as a member of Davy Jones' crew. While he was transformed almost completely, now covered in barnacles and other sea-like appendages, he was still recognizable as the old friend Jack once knew.
Of course, Bill hadn't come to chat with an old friend. In actuality, he had come bearing some bad news-- Jack's time was up, and his debt was to be repaid. Jack was given the Black Spot, and a warning that Davy Jones was coming for him. This, believe it or not, sent Jack into a panic. He couldn't even risk telling his crew, lest they decide to abandon him to save themselves.
Because of that, he frantically hunted for the nearest land to lay anchor. Davy Jones could only set foot on land once every ten years, and Jack knew it would be safest to plot his course once he made it to safety. The island in question was named Pelegosto, and it held it's own brand of surprise. The natives to the island were of an unusual brand- cannibals, even. And strangely enough, they took to viewing Jack as their chief, adorning him with strange clothes and facepaint that made it seem like his eyes were open even when they weren't.
Now, this would have been beneficial to Jack, except for the fact that they wanted to cook and eat him to 'release him from his fleshy prison'. Being outnumbered, all Jack could do was wait and make the best of it. An escape shouldn't be too hard, and he was met with a good twist of fortune when Will Turner ended up on the island as well (ignoring the fact that he came with his own motivations).
It was a clumsy escape, but they finally made it to the boat whilst being hunted down by an angry mob of island natives. The poor dog that had been with them got left behind, but such were the sacrifices.
From there, Jack demanded that they head to another region on Pelegosto. This time, to visit an 'old friend'. Tia Dalma, once very close to Jack, was something of a mystic. Jack struck a bargain with her, exchanging Barbossa's old (and undead) monkey, Jack, for information on Davy Jones and the location to the key he would need to unlock the Dead Man's Chest. She gave him a jar of dirt as well, for good luck-- a play on how Davy Jones could only set foot on land once every ten years.
With that done, they finally sailed out towards the Flying Dutchman. Jack, being the same as always, sent Will ahead inside. He told him to say he was there to settle Jack's debt, which resulted in him unwillingly becoming a member of the crew. He marked the first of the hundred souls that Jack was subsequently told to gather in exchange for his own.
The location he chose was Tortuga, using a fake crew sign up-- but not getting very far before he ran into an old acquaintance. Norrington, now jobless because of Jack's previous escape from the gallows, had arrived to sign up. A brawl erupted, and Jack eventually ran into Elizabeth. Unexpected as that was, he knew she would be of use, so he persuaded her to aid in the hunt for the chest, convincing her that it would lead her to Will.
That was necessary because the compass he owned would point to the user's deepest desire. With Elizabeth now desiring the chest so she could find Will, Jack finally got his bearing. They set sail for Isla Cruces. Along the way, Jack confiscated some documents from Elizabeth that revealed how Will had been working for Cutler Beckett. Despite that, he was actually becoming a slight bit intrigued by Elizabeth.
That never developed further along the journey, however. Jack soon noticed the reappearance of the black spot just as they were approaching their destination. They arrived, promptly beginning the search. He even enlisted the aid of Norrington as a digger, and was in for yet another unpleasant surprise. Not only had Norrington been desiring the chest for himself in hopes of using the accomplishment to reclaim his job, but Will had also arrived seeking the chest. Suddenly there were three men fighting over the same box.
In the end, after a rather confusing three way duel, Jack made off with the chest. He placed the heart inside his jar of dirt, and went to sail off with it in a boat. He would have made it, too, had Davy Jones' crew not showed up and started another brawl. Norrington had noticed him hiding the heart, and removed from the jar while Jack was fighting, hence ruining his plans.
But, Jack was not aware of this! He sailed away, thinking that he was in possession of the heart. He was confident enough of that to sing mockingly at Davy Jones once he caught up. Jones, not taking him seriously since all he was saying was 'I've got a jar of dirt and guess what's inside it', then unleashed his Kracken, a fearsome sea creature resembling a giant squid.
While the rest of the crew managed to abandon ship, Elizabeth trick Jack, leaning in to kiss him and chaining him to the ship while he was distracted. It was clever, as even Jack would admit, and though he escaped the chains, it was too late to escape the Kracken. He made the stance of a pirate going down with his ship as it swallowed him along with the Black Pearl.
That wasn't the end of it either-- Jack was forced to endure 'Davy Jones' locker', which turned out to be his ship trapped in an endless white dessert with various other doubles of himself aboard as his crew.
Strengths/Abilities:
Like his personality, Jack's way with words is his most outstanding ability. He can confuse, manipulate, and 'negotiate' with the best of them, often coming out on the good side of the deals, too. While his stature may only be average, he compensates with his speed and agility.
Jack also possesses a talent with a blade- albeit without the swordsman's honour to accompany it. Despite that, however, he is a decent man, adhering to most standards, at least.
Weaknesses/Faults:
Jack has his own brand of misfortunes. It comes in the form of constant debt, bad luck, and a rather irritating monkey. Apart from that, his stature means that he is forced to rely mostly on his wit and speed in battle.
As well, one can always trust him not to be trustworthy, which is another way of saying that even his friends have trouble trusting him completely.
Items Brought With Them (anything aside from the clothes on their back): His clothes (including his hat), a pistol with no shots left, a compass that doesn't point north (at InGen, it'll just be frozen pointing southeast), his sword, and one peanut.
First Person Sample:
Third Person Sample: