Game Material Entry: Religion in Ifrai

Sep 08, 2007 16:41

-Moralism-
A group of Triclops on the Ivory Ilses took a look at the fact that priests of widely varied and pretty much contradictory religions are all capable of wielding magic that they claim is given by their faith.
not only that, but this magic, while different visually, is generally similar in end effect.
Seekers of the Flame flash-fry wounds closed, Priests of the Solar Christian Church heal with blinding light, and Cabalists heal through what seems to be reverse-wounding, but they all heal.
they hypothesized that this magic all comes from the same source-
a platonic-style idea of perfect morals.
Namely Order, Chaos, Good, Evil, and the combination balance-point and void-ness of Neutrality,
(Meaning Neutrality can be a belief that two or more sides must be balanced, or it can be a lack of concern regarding two or more sides)
Gaining a true depth of understanding of these things, through a cleric's faith, leads to being able to work magic effects.
a cleric's beliefs, namely, what he uses to represent the ideas of Order, Chaos, Good, and Evil in his mind, "color" those effects.
Moralists seek to understand these interacting moral forces simply "as they are" without coloring them.
A Moralist can be of any alignment, really.
because they seek this understanding for different reasons.
a Moralist Paladin seeks this understanding to guide his considerable physical might against the evil of the world.
An evil Moralist Cleric wants to understand for the same reasons a Tyrant would want to learn diplomacy and warfare- to get what he wants.

Old Pantheon
James: right
me: anyway.
the Old Pantheon:
Norec: Father of the Gods, protector of The Balance. Patron of judges and rulers.
James: heh
me: Nikaya: Wife of Norec, goddess of kindness and beauty. Patron of doctors, artisans, and philanthropists.
Roaro Pyre: Son of Norec and Nikaya, god of war, fire, and courage. Patron of soldiers, warriors, generals, and anyone who needs a swift dose of bravery.
Arborise: Daughter of Norec and Nikaya, husband of Roaro Pyre, goddess of the forest, the moon, and hunting, and a shameless ripoff of Artemis. Patron of hunters, druids, and woodcutters.
Hustara: Daughter of Roaro and Nikaya, goddess of the sun, knowledge, and magic. Patron of scholars, mages, and farmers. Pantheists believe Jusella Christ was an avatar of Hustara.
Gragen: Brother of Norec, god of chaos and destruction, acknowledged by the Christian Churches as the ultimate source of evil. Patron of the Gragen's Hand cult.
Krayki: Spawn of Gragen, god of destruction and the sea, slain by his son, Lectar. Patron of marauding bandits, pirates, and any who fear him.
Balca: Spawn of Gragen, wife of Krayki, goddess of seduction, theivery, and false promises. Patron of liars, thieves, dishonest tax collectors, and any who want something badly enough to sin for it.
James: sounds like the rogue...

Sent at 5:05 PM on Saturday

me: Lectar: Son of Krayki and Hustara, god of storms, wind, and rain. Patron of sailors, wanderers, troubled youth, and farmers (he shares caring for them with his mother).
also of rebels.
Vaydri: Daughter of Krayki and Balca, lover of Lectar, goddess of travel, celebration, and trickery. Patron of travelers, innkeepers, brewers, and more scrupulous thieves.
Nikaya is also a patron of marriages.
Yultagh: Brother of Norec, god of mountains and craftsmen. Patron of blacksmiths, masons, engineers, mountain-climbers, and brewers.
Dwarves typically like Yultagh, Roaro Pyre, and Nikaya.
Elves believe Roar Pyre gave them the gift of blood that is poisonous to orcs, and favor Arborise, Lectar, and Hustara, as well.
Halflings don't really talk about gods other than Vaydri ...
Orcs have their own pantheon ...

unfinished entries

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