May 27, 2008 21:04
♠ Costumes Becoming Real ♠
• Aristocrat;
• Cat-Boy/Girl; If your character was dressed as a cat-boy/girl or simply as a feline, they will be a cat-boy/girl in Halloween Town. That is, a human with cat-like features, including ears, a tail, and cat eyes. Some may also have sharpened teeth and claws, as well as a heightened sense of smell and hearing. Some physical abilities belonging to a feline may also accompany your character. Note: This is the same for all [insert animal name here]-Boys/Girls. Dogs, Cats, Rats, Ducks--whatever you want.
• Cowboy; As a cowboy, your character will be completely human, but with the attitude of a true cowboy, and the skills to match. He'll love a cowboy hat and boots, and know how to ride a horse like a true master, and use a rope like one too. (It's also quite possible he'll develop a strong taste for drinking liquor and shooting Indians.)
• Gender-Switch; If your male character had dressed up as a female for Halloween, he will abruptly become a she, accompanied by all the parts that come with a girl--and the personality of a girl. Your character will suddenly have breasts, a possible liking for pink and the understanding of something truly frightening--tampons.
• Ghost; They'll look more realistic than a sheet tossed over your character's head. In fact, they'll look like the everyday average guy--only, you know, transparent. They'll also be able to walk through walls. Once they get a hang of it though, they should be able to be quite solid whenever they'd like. Ghosts also have the ability to appear completely invisible, possess others (for short periods of time) and scare the living daylights out of others. Even while solid, they cannot drink or eat, and they are cold to the touch. They cannot bleed, though they can feel pain if they're in solid form.
• Hunter; If your character is a hunter, whether a vampire hunter, werewolf hunter--whatever--they'll remain completely human, but will become slightly stronger and have an unexplainable knowledge about that which they hunt, as well as a few working weapons against them on their person.
• Indian; As an Indian, your character will be completely human, though his or her skin may get a bit darker. They'll find themselves with the skills of a warrior (such as horse riding and archery), but able to befriend animals and go into deep areas of nature that others would never be able to.
• Mer-Person;
• Pirate;
• Royalty;
• Samurai;
• Vampire; If your character is a vampire, his or her physical appearance, again, will not change. At first, it will seem as though nothing has changed at all. But a vampire can only go so long without getting thirsty, and no ordinary water will quench it. They'll thirst for blood, and after a certain point, will lose their ability to think reasonably--and with eyes turned rage red--they will simply try to get that blood, no matter the consequences. When they are not thirsting, however, their physical abilities will have become much greater. They will be stronger, faster, and possibly, even more charasmatic. A vampire much prefers the night, but daylight is not harmful unless forced under the sun for a very long time. (Garlic and holy water and such are old fairy tales. They can't harm a vampire.)
• Werewolf; If your character is a werewolf, he/she will be completely human except on designated nights of the Full Moon. The transformation is terribly painful, and takes about an hour. Once fully transformed, your character will have no recollection of who he/she is, and will be extremely dangerous, wanting to kill any human it comes into contact with. The change lasts several hours, until the moon wanes, and the process of becoming a human again is just as painful as the first transformation, enough so that he/she could very well pass out during the transformation. Scars will likely be left on the human skin for days, possibly even weeks.
• Witch/Wizard;
• Zombie;
• Book/Movie Based;
• Fairy Tale Based;
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