ChaoticMUX prehistory, part 2

Apr 06, 2002 14:08

My hate affair with a programming language, and how I got involved in TinyMUX.

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mit, mux

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A few observations... kareila April 6 2002, 12:36:31 UTC
I'm not inclined to disagree with you because you are entitled to your own point of view, but I'd like to clarify a few things.

First off, I did consider running Unix on that old PC, but I thought it would be too underpowered to be useful running Xwindows. If you remember the PC that was at the front desk for a while and what a slug it was when booted into Linux, I think my experience with that machine was what changed my mind - but for a while I had NetBSD install floppies and docs under my desk in my room, with every intent of using them at some point. Later, when we installed Red Hat on heads-or-tails, there were times when I used that machine more than my PC. :)

Secondly, I don't think we knew about the database corruption bug the very first time we restarted the game (since none of the objects had any attributes at that point). I think we were about 30 objects into building the central area of the MUX before I first noticed it, I think because one of the global commands stopped working when the attribute that defined it disappeared. It was only at that point (when we had some work worth preserving) that I started keeping the list of commands necessary to recreate everything we'd done.

Third, and I know I mentioned this, I was only mad that you took chaotic down without /warning/ me first. That's what the time delay on shutdown is for. :)

Other comments:

It becomes obvious to me that our relationship has always been plagued by communication problems, not just recently.

I still can't believe you made all that effort on code that you knew and cared nothing about. You love me. You really, really love me. :)

And I love your C language flame. It cracked me up.

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