Butch Barker and the Sundance Kid

Dec 10, 2008 12:29

I've been meaning to write about this Dungeons and Dragons game I've been playing in for awhile because the story is good and I'm really enjoying it. But this weekend my character was awesome and I had to share it. So if you don't like reading about geekiness then stop now, but if you like to read about awesomeness then please continue.

So Kelly's Ben had created this world for some stories he wrote/is writing and decided to convert it to a DnD game mechanic. It seems to work out very well and we've been playing it for almost a year now. I play Butch Barker the fearsome pirate dog. There's 4 of us in the party; a wolf wizard, Aerin, played by Kelly, a shadowy rogue/paladin, Chance, played by Josh, and a lizardman fighter, Fuerte, played by Gimp. Well last weekend we were trying to track down my evil twin, I guess he's not so much my evil twin as my self-serving dopleganger that betrayed all his friends for a ship to captain in this world (Butch and Aerin are from a parellel world, we came to this one about the same time 4th edition of DnD came out). So we're tracking this guy down and find him at our ancestral home which has been abandoned because once the sun start moving again the warm island paradise became a frozen wasteland. We talk to him and he's gone a little batty and calls down this dragon he somehow made friends with to fight us while he escapes. And this is where the awesomeness start.
Right away, the fighter runs at the dragon and knocks it down and dazes it with one hit, then breathes lightning on it. The rest of us position ourselves and Butch and the other rogue get set up to riposte whenever the dragon attacks us. Then we just wailed on him. As he got back up, Butch dazed him again and we just wailed on him some more. Finally, about 12 seconds into the fight, the dragon's looking pretty bad, it has half its health gone. Unfortunantly we had used up all of our cool moves already. So it moved away and breathed ice on us, which we mostly dodged (the fighter isn't too agile). The wizard summoned a wall of fire right on top of the dragon which it didn't like so it started flying and decided to hover about 10 feet off the ground. Everyone prepared to do something as soon as the dragon got close enough to the ground to attack it. Everyone except for Butch, that is. He ran under the dragon, grabbed its tail and used it to fling himself up its body, slashing at it with his dagger as he went. When he got to the top, he slammed both feet into its head, knocking it to the ground and launching himself 10 feet away, nailing a perfect 10 out of 10 landing. The dragon wasn't too happy at this and chased after Butch lashing out with claws, tail, and teeth. Butch gracefully dodged the attacks, landing a counter attack with each one, but the last blow connected with his head, injuring him a bit. Luckily the fighter and rogue were ready and rushed in to finish of the dragon before it could do much more damage.
Now in game terms, I basically did a move that let me switch places with an enemy after I hit it. Ben let me be a little creative with this considering the enemy was hovering above my head and since I explained it so well he let me go through with it. After that maneuver though, I was 10 feet in the air and falling, so I rolled an athletics/acrobatics check and got high enough to land with no damage or anything. The actual mechanics of it aren't that exciting but when I see how it would play out in my head it just looks freaking amazing.
Anyway, just wanted to share. If I ever get around to it, I want to write an entry or two about this game from Butch's perspective but that's a story for another day.
Previous post Next post
Up