Thanks to you I'm getting closer and closer to having a consistent and yet diverse sims skin world. And your skin philosophy is the closest to mine I've ever seen!
I only use aliens. (I keep thinking I will use plantsims but I never have my sims overspray their plants so it never happens) I think it was someone else who was eager for the supernatural defaults
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And I'm not taking on a new project (necessarily), just mining for inspiration and daydreams since our styles and opinions seem to cross. ;)
Awesome.
I have the same daydream about the PTs. I've never found one I like. I suppose the answer would be faces that are proportioned similarly to most sims (to avoid the mesh ridges that bad breeding sometimes creates) with really odd quirks in the facial features. One would really have to watch the areas where maxis splits the face into inheritable sections, so there weren't any anomalous vertices that wouldn't blend with "human" sims.
I dream of a semi-translucent skin for my aliens. With bones and veins and alien organs showing in places, and a sort of weird inner glow... That's an insanely hard texturing job to pull off, though. Which is why it's so fun to daydream about.
I saw a transparent sim somewhere, but it was just invisible, it didn't show any innards. I imagine a semi-translucent skin would all be in the surface, then. An illusion -- but that illusion would be hard to keep up in all positions.
Do you have a map for yourself of where the inheritable sections split?
The thing I am thinking about would be even harder, though, because there would be several very different alien faces, so they'd have to breed okay with each other as well as with normal sims.
I wish it was possible to geneticize a half-alien intermediate skin in such a way that it would only show up if the alien skin was in the ancestry. Maybe it is? If you gave the alien skin a really outside number, way higher or lower than all the other skins, and gave the intermediate skin a number that was between that and all the other skins. But I think it means only the F1 generation can have the skin . . . oh, that's like real hybridization, isn't it!
Guess I'll save that trick for when I think about this more.
Theoretically, you could link the skin to a mesh with an inner mesh, identical but smaller than the actual skin. It would take twice the number of textures, but that would give much more dimention to it
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I am so grateful.
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And you're welcome. :)
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Awesome.
I have the same daydream about the PTs. I've never found one I like. I suppose the answer would be faces that are proportioned similarly to most sims (to avoid the mesh ridges that bad breeding sometimes creates) with really odd quirks in the facial features. One would really have to watch the areas where maxis splits the face into inheritable sections, so there weren't any anomalous vertices that wouldn't blend with "human" sims.
I dream of a semi-translucent skin for my aliens. With bones and veins and alien organs showing in places, and a sort of weird inner glow... That's an insanely hard texturing job to pull off, though. Which is why it's so fun to daydream about.
Reply
I saw a transparent sim somewhere, but it was just invisible, it didn't show any innards. I imagine a semi-translucent skin would all be in the surface, then. An illusion -- but that illusion would be hard to keep up in all positions.
Do you have a map for yourself of where the inheritable sections split?
The thing I am thinking about would be even harder, though, because there would be several very different alien faces, so they'd have to breed okay with each other as well as with normal sims.
I wish it was possible to geneticize a half-alien intermediate skin in such a way that it would only show up if the alien skin was in the ancestry. Maybe it is? If you gave the alien skin a really outside number, way higher or lower than all the other skins, and gave the intermediate skin a number that was between that and all the other skins. But I think it means only the F1 generation can have the skin . . . oh, that's like real hybridization, isn't it!
Guess I'll save that trick for when I think about this more.
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