Mar 30, 2009 12:15
So like, I play world of warcraft, and do heroic dungeons....
We play and play all the way through, no wipes to the last boss then...
-gasp-
healer has to go and another can't be found.... either they're saved or busy doing raids...
Never fails!
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threw my hunter into a naxx10 pug...
heigan... 6 people dead within 30 seconds, 4-manned him down to 280k from 2.5 million before the one remaining healer died... I did 50% of the total damage to him. they called it.
naxx25 heigan... "twilight vanquisher sizzurp" dead within 15 seconds, rockin' the dps charts yo, 6 people alive at the end including myself, and a 1200 dps hunter who died about 45 seconds in wins the roll for hunter loot that drops
patchwerk tanks got insta-gibbed once hitting construct, trying to tank patchwerk with three failadins, they called it. feign death fortunately works on patchwerk.
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my previous guild couldn't get past him until they put me as the hateful tank (on my main, a DK tank :P)
fun times
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Our current strategy in both 10 and 25 man versions of Faerlina is for me to tank the boss, everyone else just kills the adds and goes after her, and heal through her Frenzy. It gets everyone the achievement every time on 25 man, but if we want to get the achievement on 10 man I have to kite her away from the adds before they die, since apparently putting their debuff on her counts as "dispelling Frenzy" even though technically it's preventing it instead of dispelling it.
Fully raid buffed, when I put SI up I have over 61k health. Yow. No wonder we're getting a colossal nerf to stamina in the upcoming patch.
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Next patch I'll probably gear more like a warrior, even less about hp and more about mitigation and threat. Lots of +crit and +hit gems and enchants will start appearing on my tank gear as stam and +defense levels shoot through the roof.
I'd have successfully tanked 3-drake sarth if the healer didn't randomly die on a couple of attempts...
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