May 18, 2012 23:08
The Magician - Sharp increase in magic.
The Emperor - Can be used in conjunction with The Empress for a double attack or an attack at twice the power.
The Hierophant - Grants the user additional information about the enemy.
The Lovers - Can temporarily control the mind of an enemy. For one turn, the victim can attack members of its' own side.
The Hermit - Grants the user a temporary distraction so as to escape.
Wheel of Fortune - It can do the following based on what the user needs at the time:
• Grant the user increased strength and attack.
• Hasten the user's movements to be faster than the opponent.
• Grant the user another weapon in which to use.
The Hanged Man - Can only be used if the user is in need of help. It increases attack, defense, as well as any abilities for a huge attack. Then, the user is drained and must recover.
Temperance - Grants another person health/a sharp increase in strength while trading off the original user's own.
Death - Grants someone to be healed.
The Sun - Flame attack.
The World - Calls forth allies to help for an attack.
The Fool - Makes the user invisible to escape or to fool an enemy. Alternatively, if the user needs to combat the elements, she can do so like this:
• Change into air against water, making it freeze.
• Change into earth against air, creating a barrier.
• Change into fire against earth, melting it.
• Change into water against fire, dousing it.
!card effects,
game: srwug_alpha_rp